GLSL front-end: Check recursively for opaque types in a block; these are all illegal.
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@@ -1,7 +1,8 @@
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300block.frag
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ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block
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ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block
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ERROR: 0:20: 'sampler' : member of block cannot be a sampler type
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ERROR: 0:20: 'sampler' : member of block cannot be or contain a sampler, image, or atomic_uint type
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ERROR: 0:24: 'fbs' : member of block cannot be or contain a sampler, image, or atomic_uint type
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ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
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ERROR: 0:46: 'fooBlock' : cannot be used (maybe an instance name is needed)
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ERROR: 0:46: 'fooBlock' : undeclared identifier
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@@ -15,7 +16,7 @@ ERROR: 0:55: 'barBlockArray' : cannot be used (maybe an instance name is needed)
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ERROR: 0:55: 'barBlockArray' : undeclared identifier
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ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type 'temp float' (or there is no acceptable conversion)
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ERROR: 0:58: 'fooBlock' : redefinition
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ERROR: 16 compilation errors. No code generated.
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ERROR: 17 compilation errors. No code generated.
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Shader version: 300
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