Don't output duplicate TypeAccelerationStructureNV declarations

This commit is contained in:
Piers Daniell
2019-01-07 14:17:44 -07:00
parent d12fbc4c0c
commit 3cf3f96292
3 changed files with 14 additions and 8 deletions

View File

@@ -1,6 +1,7 @@
#version 460
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1; // Unused
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
@@ -13,7 +14,7 @@ void main()
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
traceNV(accNV0, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
}