Parser: Redeclaration of gl_CullDistance is disallowed mistakenly.

This commit is contained in:
Rex Xu
2016-05-19 07:10:01 +08:00
parent 9af54c3337
commit 3d9165fde4
4 changed files with 59 additions and 6 deletions

View File

@@ -51,7 +51,7 @@ Shader version: 450
0:18 move second child to first child (temp float)
0:18 'cull' (temp float)
0:18 direct index (smooth temp float CullDistance)
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
0:18 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
@@ -130,12 +130,32 @@ Shader version: 450
0:48 2 (const int)
0:48 Constant:
0:48 4.500000
0:53 Function Definition: cull(i1; (global float)
0:53 Function Parameters:
0:53 'i' (in int)
0:55 Sequence
0:55 Branch: Return with expression
0:55 Test condition and select (temp float)
0:55 Condition
0:55 Compare Greater Than or Equal (temp bool)
0:55 'i' (in int)
0:55 Constant:
0:55 6 (const int)
0:55 true case
0:55 direct index (smooth temp float CullDistance)
0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:55 Constant:
0:55 5 (const int)
0:55 false case
0:55 indirect index (smooth temp float CullDistance)
0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:55 'i' (in int)
0:? Linker Objects
0:? 'in1' (smooth in float)
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
0:? 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:? 's2dms' (uniform sampler2DMS)
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
@@ -195,7 +215,7 @@ Shader version: 450
0:18 move second child to first child (temp float)
0:18 'cull' (temp float)
0:18 direct index (smooth temp float CullDistance)
0:18 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
0:18 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
@@ -274,12 +294,32 @@ Shader version: 450
0:48 2 (const int)
0:48 Constant:
0:48 4.500000
0:53 Function Definition: cull(i1; (global float)
0:53 Function Parameters:
0:53 'i' (in int)
0:55 Sequence
0:55 Branch: Return with expression
0:55 Test condition and select (temp float)
0:55 Condition
0:55 Compare Greater Than or Equal (temp bool)
0:55 'i' (in int)
0:55 Constant:
0:55 6 (const int)
0:55 true case
0:55 direct index (smooth temp float CullDistance)
0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:55 Constant:
0:55 5 (const int)
0:55 false case
0:55 indirect index (smooth temp float CullDistance)
0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:55 'i' (in int)
0:? Linker Objects
0:? 'in1' (smooth in float)
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
0:? 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:? 's2dms' (uniform sampler2DMS)
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)