Web: Add SSBOs and a few other missing compute features.

This commit is contained in:
John Kessenich
2019-10-17 07:08:40 -06:00
parent 51ed01c877
commit 3dd1ce5b54
11 changed files with 1612 additions and 1502 deletions

View File

@@ -5,6 +5,7 @@ layout(local_size_x_id = 18, local_size_z_id = 19) in;
layout(local_size_x = 2) in;
layout(local_size_y = 5) in;
layout(local_size_z = 7) in;
const int total = gl_MaxComputeWorkGroupCount.x
+ gl_MaxComputeWorkGroupCount.y
+ gl_MaxComputeWorkGroupCount.z
@@ -17,12 +18,24 @@ int arrX[gl_WorkGroupSize.x];
int arrY[gl_WorkGroupSize.y];
int arrZ[gl_WorkGroupSize.z];
layout(binding = 0, set = 0) buffer bName {
int size;
uvec3 count;
vec4 data[];
} bInst;
void main()
{
barrier();
bInst.data[bInst.size / 2] *= vec4(7.0);
memoryBarrier();
memoryBarrierShared();
groupMemoryBarrier();
s[3] = vec4(1.0);
s[3] *= arrX[0] * arrY[0] * arrZ[0];
memoryBarrierShared();
memoryBarrierBuffer();
s[3] = vec4(0, arrX[0], arrY[0], arrZ[0]);
bInst.count = gl_NumWorkGroups + gl_WorkGroupSize + gl_WorkGroupID + gl_LocalInvocationID +
gl_GlobalInvocationID * gl_LocalInvocationIndex;
}