Put in correct rules for multiple versions of qualification and typing of inputs and outputs. Also, removed EvqAttribute, merging it with EvqVaryingIn.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21064 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -7,6 +7,8 @@ uniform mat4x4 m44;
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in vec3 v3;
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in vec2 v2;
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in vec4 bad[10];
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void main()
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{
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int id = gl_VertexID + gl_InstanceID;
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