Merge pull request #1147 from KhronosGroup/memory1
Memory fixes, round 1
This commit is contained in:
commit
4036ef154f
@ -38,13 +38,17 @@
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#include "InitializeDll.h"
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#include "../glslang/Include/InitializeGlobals.h"
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#include "../glslang/Public/ShaderLang.h"
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#include "../glslang/Include/PoolAlloc.h"
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namespace glslang {
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OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
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// Per-process initialization.
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// Needs to be called at least once before parsing, etc. is done.
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// Will also do thread initialization for the calling thread; other
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// threads will need to do that explicitly.
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bool InitProcess()
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{
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glslang::GetGlobalLock();
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@ -85,7 +89,9 @@ bool InitProcess()
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return true;
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}
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// Per-thread scoped initialization.
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// Must be called at least once by each new thread sharing the
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// symbol tables, etc., needed to parse.
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bool InitThread()
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{
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//
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@ -99,17 +105,21 @@ bool InitThread()
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if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
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return true;
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InitializeMemoryPools();
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if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
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assert(0 && "InitThread(): Unable to set init flag.");
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return false;
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}
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glslang::SetThreadPoolAllocator(nullptr);
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return true;
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}
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// Not necessary to call this: InitThread() is reentrant, and the need
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// to do per thread tear down has been removed.
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//
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// This is kept, with memory management removed, to satisfy any exiting
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// calls to it that rely on it.
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bool DetachThread()
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{
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bool success = true;
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@ -125,14 +135,18 @@ bool DetachThread()
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assert(0 && "DetachThread(): Unable to clear init flag.");
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success = false;
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}
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FreeGlobalPools();
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}
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return success;
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}
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// Not necessary to call this: InitProcess() is reentrant.
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//
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// This is kept, with memory management removed, to satisfy any exiting
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// calls to it that rely on it.
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//
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// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
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// process-scoped memory tear down.
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bool DetachProcess()
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{
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bool success = true;
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@ -140,12 +154,8 @@ bool DetachProcess()
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if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
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return true;
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ShFinalize();
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success = DetachThread();
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FreePoolIndex();
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OS_FreeTLSIndex(ThreadInitializeIndex);
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ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
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@ -40,8 +40,8 @@ namespace glslang {
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bool InitProcess();
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bool InitThread();
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bool DetachThread();
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bool DetachProcess();
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bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
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bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
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} // end namespace glslang
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@ -127,6 +127,9 @@ void InfoLogMsg(const char* msg, const char* name, const int num);
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bool CompileFailed = false;
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bool LinkFailed = false;
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// array of unique places to leave the shader names and infologs for the asynchronous compiles
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std::vector<std::unique_ptr<glslang::TWorkItem>> WorkItems;
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TBuiltInResource Resources;
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std::string ConfigFile;
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@ -1022,14 +1025,10 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
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FreeFileData(const_cast<char*>(it->text[0]));
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}
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int C_DECL main(int argc, char* argv[])
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int singleMain()
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{
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// array of unique places to leave the shader names and infologs for the asynchronous compiles
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std::vector<std::unique_ptr<glslang::TWorkItem>> workItems;
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ProcessArguments(workItems, argc, argv);
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glslang::TWorklist workList;
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std::for_each(workItems.begin(), workItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
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std::for_each(WorkItems.begin(), WorkItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
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assert(item);
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workList.add(item.get());
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});
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@ -1061,8 +1060,8 @@ int C_DECL main(int argc, char* argv[])
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}
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if (Options & EOptionStdin) {
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workItems.push_back(std::unique_ptr<glslang::TWorkItem>{new glslang::TWorkItem("stdin")});
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workList.add(workItems.back().get());
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WorkItems.push_back(std::unique_ptr<glslang::TWorkItem>{new glslang::TWorkItem("stdin")});
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workList.add(WorkItems.back().get());
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}
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ProcessConfigFile();
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@ -1100,11 +1099,11 @@ int C_DECL main(int argc, char* argv[])
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CompileShaders(workList);
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// Print out all the resulting infologs
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for (size_t w = 0; w < workItems.size(); ++w) {
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if (workItems[w]) {
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if (printShaderNames || workItems[w]->results.size() > 0)
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PutsIfNonEmpty(workItems[w]->name.c_str());
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PutsIfNonEmpty(workItems[w]->results.c_str());
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for (size_t w = 0; w < WorkItems.size(); ++w) {
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if (WorkItems[w]) {
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if (printShaderNames || WorkItems[w]->results.size() > 0)
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PutsIfNonEmpty(WorkItems[w]->name.c_str());
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PutsIfNonEmpty(WorkItems[w]->results.c_str());
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}
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}
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@ -1119,6 +1118,25 @@ int C_DECL main(int argc, char* argv[])
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return 0;
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}
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int C_DECL main(int argc, char* argv[])
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{
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ProcessArguments(WorkItems, argc, argv);
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int ret = 0;
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// Loop over the entire init/finalize cycle to watch memory changes
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const int iterations = 1;
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if (iterations > 1)
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glslang::OS_DumpMemoryCounters();
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for (int i = 0; i < iterations; ++i) {
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ret = singleMain();
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if (iterations > 1)
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glslang::OS_DumpMemoryCounters();
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}
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return ret;
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}
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//
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// Deduce the language from the filename. Files must end in one of the
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// following extensions:
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@ -37,10 +37,7 @@
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namespace glslang {
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void InitializeMemoryPools();
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void FreeGlobalPools();
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bool InitializePoolIndex();
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void FreePoolIndex();
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} // end namespace glslang
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@ -250,15 +250,8 @@ private:
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// different times. But a simple use is to have a global pop
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// with everyone using the same global allocator.
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//
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typedef TPoolAllocator* PoolAllocatorPointer;
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extern TPoolAllocator& GetThreadPoolAllocator();
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struct TThreadMemoryPools
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{
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TPoolAllocator* threadPoolAllocator;
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};
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void SetThreadPoolAllocator(TPoolAllocator& poolAllocator);
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void SetThreadPoolAllocator(TPoolAllocator* poolAllocator);
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//
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// This STL compatible allocator is intended to be used as the allocator
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@ -56,11 +56,14 @@ class TUniformMap;
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//
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class TShHandleBase {
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public:
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TShHandleBase() { }
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virtual ~TShHandleBase() { }
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TShHandleBase() { pool = new glslang::TPoolAllocator; }
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virtual ~TShHandleBase() { delete pool; }
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virtual TCompiler* getAsCompiler() { return 0; }
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virtual TLinker* getAsLinker() { return 0; }
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virtual TUniformMap* getAsUniformMap() { return 0; }
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virtual glslang::TPoolAllocator* getPool() const { return pool; }
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private:
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glslang::TPoolAllocator* pool;
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};
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//
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@ -40,35 +40,22 @@
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namespace glslang {
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// Process-wide TLS index
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OS_TLSIndex PoolIndex;
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void InitializeMemoryPools()
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// Return the thread-specific current pool.
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TPoolAllocator& GetThreadPoolAllocator()
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{
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TThreadMemoryPools* pools = static_cast<TThreadMemoryPools*>(OS_GetTLSValue(PoolIndex));
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if (pools)
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return;
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TPoolAllocator *threadPoolAllocator = new TPoolAllocator();
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TThreadMemoryPools* threadData = new TThreadMemoryPools();
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threadData->threadPoolAllocator = threadPoolAllocator;
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OS_SetTLSValue(PoolIndex, threadData);
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return *static_cast<TPoolAllocator*>(OS_GetTLSValue(PoolIndex));
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}
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void FreeGlobalPools()
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// Set the thread-specific current pool.
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void SetThreadPoolAllocator(TPoolAllocator* poolAllocator)
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{
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// Release the allocated memory for this thread.
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TThreadMemoryPools* globalPools = static_cast<TThreadMemoryPools*>(OS_GetTLSValue(PoolIndex));
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if (! globalPools)
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return;
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GetThreadPoolAllocator().popAll();
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delete &GetThreadPoolAllocator();
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delete globalPools;
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OS_SetTLSValue(PoolIndex, poolAllocator);
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}
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// Process-wide set up of the TLS pool storage.
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bool InitializePoolIndex()
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{
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// Allocate a TLS index.
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@ -78,26 +65,6 @@ bool InitializePoolIndex()
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return true;
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}
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void FreePoolIndex()
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{
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// Release the TLS index.
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OS_FreeTLSIndex(PoolIndex);
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}
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TPoolAllocator& GetThreadPoolAllocator()
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{
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TThreadMemoryPools* threadData = static_cast<TThreadMemoryPools*>(OS_GetTLSValue(PoolIndex));
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return *threadData->threadPoolAllocator;
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}
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void SetThreadPoolAllocator(TPoolAllocator& poolAllocator)
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{
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TThreadMemoryPools* threadData = static_cast<TThreadMemoryPools*>(OS_GetTLSValue(PoolIndex));
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threadData->threadPoolAllocator = &poolAllocator;
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}
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//
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// Implement the functionality of the TPoolAllocator class, which
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// is documented in PoolAlloc.h.
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@ -217,7 +217,7 @@ enum EPrecisionClass {
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TSymbolTable* CommonSymbolTable[VersionCount][SpvVersionCount][ProfileCount][SourceCount][EPcCount] = {};
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TSymbolTable* SharedSymbolTables[VersionCount][SpvVersionCount][ProfileCount][SourceCount][EShLangCount] = {};
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TPoolAllocator* PerProcessGPA = 0;
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TPoolAllocator* PerProcessGPA = nullptr;
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//
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// Parse and add to the given symbol table the content of the given shader string.
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@ -361,7 +361,7 @@ bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& inf
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// pool allocator intact, so:
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// - Switch to a new pool for parsing the built-ins
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// - Do the parsing, which builds the symbol table, using the new pool
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// - Switch to the process-global pool to save a copy the resulting symbol table
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// - Switch to the process-global pool to save a copy of the resulting symbol table
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// - Free up the new pool used to parse the built-ins
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// - Switch back to the original thread's pool
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//
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@ -388,8 +388,8 @@ void SetupBuiltinSymbolTable(int version, EProfile profile, const SpvVersion& sp
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// Switch to a new pool
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TPoolAllocator& previousAllocator = GetThreadPoolAllocator();
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TPoolAllocator* builtInPoolAllocator = new TPoolAllocator();
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SetThreadPoolAllocator(*builtInPoolAllocator);
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TPoolAllocator* builtInPoolAllocator = new TPoolAllocator;
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SetThreadPoolAllocator(builtInPoolAllocator);
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// Dynamically allocate the local symbol tables so we can control when they are deallocated WRT when the pool is popped.
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TSymbolTable* commonTable[EPcCount];
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@ -403,7 +403,7 @@ void SetupBuiltinSymbolTable(int version, EProfile profile, const SpvVersion& sp
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InitializeSymbolTables(infoSink, commonTable, stageTables, version, profile, spvVersion, source);
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// Switch to the process-global pool
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SetThreadPoolAllocator(*PerProcessGPA);
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SetThreadPoolAllocator(PerProcessGPA);
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// Copy the local symbol tables from the new pool to the global tables using the process-global pool
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for (int precClass = 0; precClass < EPcCount; ++precClass) {
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@ -430,7 +430,7 @@ void SetupBuiltinSymbolTable(int version, EProfile profile, const SpvVersion& sp
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delete stageTables[stage];
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delete builtInPoolAllocator;
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SetThreadPoolAllocator(previousAllocator);
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SetThreadPoolAllocator(&previousAllocator);
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glslang::ReleaseGlobalLock();
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}
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@ -722,9 +722,6 @@ bool ProcessDeferred(
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const std::string sourceEntryPointName = "",
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const TEnvironment* environment = nullptr) // optional way of fully setting all versions, overriding the above
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{
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if (! InitThread())
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return false;
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// This must be undone (.pop()) by the caller, after it finishes consuming the created tree.
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GetThreadPoolAllocator().push();
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@ -1196,7 +1193,7 @@ int ShInitialize()
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if (! InitProcess())
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return 0;
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if (! PerProcessGPA)
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if (PerProcessGPA == nullptr)
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PerProcessGPA = new TPoolAllocator();
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glslang::TScanContext::fillInKeywordMap();
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@ -1288,10 +1285,9 @@ int __fastcall ShFinalize()
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}
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}
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if (PerProcessGPA) {
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PerProcessGPA->popAll();
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if (PerProcessGPA != nullptr) {
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delete PerProcessGPA;
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PerProcessGPA = 0;
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PerProcessGPA = nullptr;
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}
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glslang::TScanContext::deleteKeywordMap();
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@ -1332,6 +1328,8 @@ int ShCompile(
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if (compiler == 0)
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return 0;
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SetThreadPoolAllocator(compiler->getPool());
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compiler->infoSink.info.erase();
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compiler->infoSink.debug.erase();
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@ -1389,6 +1387,8 @@ int ShLinkExt(
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TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
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TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
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SetThreadPoolAllocator(linker->getPool());
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if (linker == 0)
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return 0;
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@ -1423,9 +1423,6 @@ void ShSetEncryptionMethod(ShHandle handle)
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//
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const char* ShGetInfoLog(const ShHandle handle)
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{
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if (!InitThread())
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return 0;
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if (handle == 0)
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return 0;
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@ -1449,9 +1446,6 @@ const char* ShGetInfoLog(const ShHandle handle)
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//
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const void* ShGetExecutable(const ShHandle handle)
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{
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if (!InitThread())
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return 0;
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if (handle == 0)
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return 0;
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@ -1474,9 +1468,6 @@ const void* ShGetExecutable(const ShHandle handle)
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//
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int ShSetVirtualAttributeBindings(const ShHandle handle, const ShBindingTable* table)
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{
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if (!InitThread())
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return 0;
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if (handle == 0)
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return 0;
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@ -1496,9 +1487,6 @@ int ShSetVirtualAttributeBindings(const ShHandle handle, const ShBindingTable* t
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//
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int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
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{
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if (!InitThread())
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return 0;
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if (handle == 0)
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return 0;
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@ -1517,9 +1505,6 @@ int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* tab
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//
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int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
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{
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if (!InitThread())
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return 0;
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if (handle == 0)
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return 0;
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@ -1541,9 +1526,6 @@ int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
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//
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int ShGetUniformLocation(const ShHandle handle, const char* name)
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{
|
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if (!InitThread())
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return 0;
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if (handle == 0)
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return -1;
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@ -1602,8 +1584,9 @@ public:
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};
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TShader::TShader(EShLanguage s)
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: pool(0), stage(s), lengths(nullptr), stringNames(nullptr), preamble("")
|
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: stage(s), lengths(nullptr), stringNames(nullptr), preamble("")
|
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{
|
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pool = new TPoolAllocator;
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infoSink = new TInfoSink;
|
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compiler = new TDeferredCompiler(stage, *infoSink);
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intermediate = new TIntermediate(s);
|
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@ -1706,9 +1689,8 @@ bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion
|
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{
|
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if (! InitThread())
|
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return false;
|
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SetThreadPoolAllocator(pool);
|
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|
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pool = new TPoolAllocator();
|
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SetThreadPoolAllocator(*pool);
|
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if (! preamble)
|
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preamble = "";
|
||||
|
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@ -1730,9 +1712,8 @@ bool TShader::preprocess(const TBuiltInResource* builtInResources,
|
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{
|
||||
if (! InitThread())
|
||||
return false;
|
||||
SetThreadPoolAllocator(pool);
|
||||
|
||||
pool = new TPoolAllocator();
|
||||
SetThreadPoolAllocator(*pool);
|
||||
if (! preamble)
|
||||
preamble = "";
|
||||
|
||||
@ -1752,8 +1733,9 @@ const char* TShader::getInfoDebugLog()
|
||||
return infoSink->debug.c_str();
|
||||
}
|
||||
|
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TProgram::TProgram() : pool(0), reflection(0), ioMapper(nullptr), linked(false)
|
||||
TProgram::TProgram() : reflection(0), ioMapper(nullptr), linked(false)
|
||||
{
|
||||
pool = new TPoolAllocator;
|
||||
infoSink = new TInfoSink;
|
||||
for (int s = 0; s < EShLangCount; ++s) {
|
||||
intermediate[s] = 0;
|
||||
@ -1788,8 +1770,7 @@ bool TProgram::link(EShMessages messages)
|
||||
|
||||
bool error = false;
|
||||
|
||||
pool = new TPoolAllocator();
|
||||
SetThreadPoolAllocator(*pool);
|
||||
SetThreadPoolAllocator(pool);
|
||||
|
||||
for (int s = 0; s < EShLangCount; ++s) {
|
||||
if (! linkStage((EShLanguage)s, messages))
|
||||
|
@ -43,6 +43,9 @@
|
||||
#include <assert.h>
|
||||
#include <errno.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdio>
|
||||
#include <sys/time.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
namespace glslang {
|
||||
|
||||
@ -184,8 +187,18 @@ void ReleaseGlobalLock()
|
||||
pthread_mutex_unlock(&gMutex);
|
||||
}
|
||||
|
||||
// #define DUMP_COUNTERS
|
||||
|
||||
void OS_DumpMemoryCounters()
|
||||
{
|
||||
#ifdef DUMP_COUNTERS
|
||||
struct rusage usage;
|
||||
|
||||
if (getrusage(RUSAGE_SELF, &usage) == 0)
|
||||
printf("Working set size: %ld\n", usage.ru_maxrss * 1024);
|
||||
#else
|
||||
printf("Recompile with DUMP_COUNTERS defined to see counters.\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
|
@ -68,15 +68,14 @@
|
||||
#endif
|
||||
|
||||
//
|
||||
// Driver must call this first, once, before doing any other
|
||||
// compiler/linker operations.
|
||||
// Call before doing any other compiler/linker operations.
|
||||
//
|
||||
// (Call once per process, not once per thread.)
|
||||
//
|
||||
SH_IMPORT_EXPORT int ShInitialize();
|
||||
|
||||
//
|
||||
// Driver should call this at process shutdown.
|
||||
// Call this at process shutdown to clean up memory.
|
||||
//
|
||||
SH_IMPORT_EXPORT int __fastcall ShFinalize();
|
||||
|
||||
@ -290,7 +289,7 @@ SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char*
|
||||
// Deferred-Lowering C++ Interface
|
||||
// -----------------------------------
|
||||
//
|
||||
// Below is a new alternate C++ interface that might potentially replace the above
|
||||
// Below is a new alternate C++ interface, which deprecates the above
|
||||
// opaque handle-based interface.
|
||||
//
|
||||
// The below is further designed to handle multiple compilation units per stage, where
|
||||
|
Loading…
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Reference in New Issue
Block a user