Merge pull request #2050 from ShchchowAMD/built_in_MaxVector

Add builtin constants gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors.
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John Kessenich 2020-01-06 09:21:33 -07:00 committed by GitHub
commit 40801e31ed
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3 changed files with 21 additions and 0 deletions

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@ -6,4 +6,5 @@ in dmat4 dm4;
void main() void main()
{ {
int test = gl_MaxFragmentUniformVectors;
} }

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@ -3,6 +3,12 @@ Shader version: 410
0:? Sequence 0:? Sequence
0:7 Function Definition: main( ( global void) 0:7 Function Definition: main( ( global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'd' ( in double) 0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double) 0:? 'd3' ( in 3-component vector of double)
@ -18,6 +24,12 @@ Shader version: 410
0:? Sequence 0:? Sequence
0:7 Function Definition: main( ( global void) 0:7 Function Definition: main( ( global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'd' ( in double) 0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double) 0:? 'd3' ( in 3-component vector of double)

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@ -6627,6 +6627,14 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
} else { } else {
// non-ES profile // non-ES profile
if (version > 400) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
s.append(builtInConstant);
}
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
s.append(builtInConstant); s.append(builtInConstant);