glslang -> SPV: Use the new TBuiltInVariable instead of string compares to get the type of SPV built in. Also fixed gl_FragData and gl_PrimitiveIDIn.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -9,8 +9,8 @@ Shader version: 330
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (temp 4-component vector of float)
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@@ -35,8 +35,8 @@ Shader version: 330
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (temp 4-component vector of float)
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