Front-end: Fix issue #409, check for implicitly-sized binding arrays.
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@@ -156,4 +156,6 @@ void qlod()
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levels = textureQueryLevels(samp1D); // ERROR, not until 430
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levels = textureQueryLevels(samp1Ds); // ERROR, not until 430
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}
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}
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layout(binding=0) writeonly uniform image1D badArray[];
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