WIP: HLSL: preserve empty structures after splitting
This commit is contained in:
@@ -105,6 +105,7 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@@ -216,16 +217,17 @@ Shader version: 450
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 126
|
||||
// Id's are bound by 129
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 103
|
||||
EntryPoint Vertex 4 "main" 103 128
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
@@ -253,6 +255,8 @@ Shader version: 450
|
||||
Name 119 "g_tTex3df4"
|
||||
Name 122 "g_tTex3di4"
|
||||
Name 125 "g_tTex3du4"
|
||||
Name 126 "VS_OUTPUT"
|
||||
Name 128 "@entryPointOutput"
|
||||
Decorate 16(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
@@ -272,6 +276,7 @@ Shader version: 450
|
||||
Decorate 119(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 122(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 125(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 128(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -355,6 +360,9 @@ Shader version: 450
|
||||
123: TypeImage 45(int) 3D sampled format:Unknown
|
||||
124: TypePointer UniformConstant 123
|
||||
125(g_tTex3du4): 124(ptr) Variable UniformConstant
|
||||
126(VS_OUTPUT): TypeStruct
|
||||
127: TypePointer Output 126(VS_OUTPUT)
|
||||
128(@entryPointOutput): 127(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
104:8(VS_OUTPUT) FunctionCall 10(@main()
|
||||
|
||||
Reference in New Issue
Block a user