Fix #1563: Corrupt token when an object macro miscalls a function macro

This commit is contained in:
John Kessenich
2018-11-07 18:25:56 -07:00
parent 4ee2f75294
commit 4207c97b93
5 changed files with 27 additions and 8 deletions

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@@ -10,6 +10,7 @@ ERROR: 5 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'n' ( global highp int)
Linked vertex stage:
@@ -19,4 +20,5 @@ ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'n' ( global highp int)