SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so.
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@@ -38,46 +38,17 @@ static const int GLSLextNVRevision = 5;
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//SPV_NV_sample_mask_override_coverage
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const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
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static const Decoration DecorationOverrideCoverageNV = static_cast<Decoration>(5248);
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//SPV_NV_geometry_shader_passthrough
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const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
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static const Decoration DecorationPassthroughNV = static_cast<Decoration>(5250);
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static const Capability CapabilityGeometryShaderPassthroughNV = static_cast<Capability>(5251);
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//SPV_NV_viewport_array2
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const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
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const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
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static const Decoration DecorationViewportRelativeNV = static_cast<Decoration>(5252);
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static const BuiltIn BuiltInViewportMaskNV = static_cast<BuiltIn>(5253);
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static const Capability CapabilityShaderViewportIndexLayerNV = static_cast<Capability>(5254);
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static const Capability CapabilityShaderViewportMaskNV = static_cast<Capability>(5255);
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//SPV_NV_stereo_view_rendering
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const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
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static const Decoration DecorationSecondaryViewportRelativeNV = static_cast<Decoration>(5256);
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static const BuiltIn BuiltInSecondaryPositionNV = static_cast<BuiltIn>(5257);
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static const BuiltIn BuiltInSecondaryViewportMaskNV = static_cast<BuiltIn>(5258);
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static const Capability CapabilityShaderStereoViewNV = static_cast<Capability>(5259);
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//SPV_NVX_multiview_per_view_attributes
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const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
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static const BuiltIn BuiltInPositionPerViewNV = static_cast<BuiltIn>(5260);
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static const BuiltIn BuiltInViewportMaskPerViewNV = static_cast<BuiltIn>(5261);
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static const Capability CapabilityPerViewAttributesNV = static_cast<Capability>(5262);
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#endif // #ifndef GLSLextNV_H
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