GLSL: Check for implicit inner dimension in array of atomic_uint.

This commit is contained in:
Aaron Muir Hamilton
2017-10-23 15:31:10 +00:00
parent 9cfc15513f
commit 437911af33
4 changed files with 25 additions and 1 deletions

View File

@@ -0,0 +1,21 @@
implicitInnerAtomicUint.frag
ERROR: 0:2: '[]' : only outermost dimension of an array of arrays can be implicitly sized
ERROR: 0:2: 'atomic_uint' : array must be explicitly sized
ERROR: 2 compilation errors. No code generated.
Shader version: 460
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'c' (layout( binding=0 offset=0) uniform 1-element array of implicitly-sized array of atomic_uint)
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 460
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'c' (layout( binding=0 offset=0) uniform 1-element array of implicitly-sized array of atomic_uint)