Reflow for better readability

This commit is contained in:
baldurk
2019-02-08 10:48:48 +00:00
parent a972e73ad7
commit 4513df9175
2 changed files with 49 additions and 85 deletions

View File

@@ -1529,12 +1529,15 @@ void usage()
" --invert-y | --iy invert position.Y output in vertex shader\n"
" --keep-uncalled | --ku don't eliminate uncalled functions\n"
" --no-storage-format | --nsf use Unknown image format\n"
" --reflect-strict-array-suffix use strict array suffix rules when reflecting\n"
" --reflect-strict-array-suffix use strict array suffix rules when\n"
" reflecting\n"
" --reflect-basic-array-suffix arrays of basic types will have trailing [0]\n"
" --reflect-intermediate-io reflection includes inputs/outputs of linked shaders\n"
" rather than just vertex/fragment\n"
" --reflect-separate-buffers reflect buffer variables and blocks separately to uniforms\n"
" --reflect-all-block-variables reflect all variables in blocks, whether inactive or active\n"
" --reflect-intermediate-io reflection includes inputs/outputs of linked\n"
" shaders rather than just vertex/fragment\n"
" --reflect-separate-buffers reflect buffer variables and blocks\n"
" separately to uniforms\n"
" --reflect-all-block-variables reflect all variables in blocks, whether\n"
" inactive or active\n"
" --resource-set-binding [stage] name set binding\n"
" set descriptor set and binding for\n"
" individual resources\n"