Implement GL_NV_cooperative_matrix
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@@ -46,9 +46,9 @@ layout(set = 1, push_constant) uniform badpc { int a; } badpcI; // ERROR, no de
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#error VULKAN should be 100
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#endif
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float AofA0[2][arraySize]; // ERROR, only outer dimension
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float AofA1[arraySize][arraySize]; // ERROR, only outer dimension
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float AofA2[arraySize][2 + arraySize]; // ERROR, only outer dimension
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float AofA0[2][arraySize];
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float AofA1[arraySize][arraySize];
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float AofA2[arraySize][2 + arraySize];
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float AofA3[arraySize][2];
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out ban1 { // ERROR, only outer dimension
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