Fix #2178: Allow specialization constants for texel offsets.
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43
Test/baseResults/spv.specTexture.frag.out
Executable file
43
Test/baseResults/spv.specTexture.frag.out
Executable file
@@ -0,0 +1,43 @@
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spv.specTexture.frag
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 23
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "color_out"
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Name 13 "tex"
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Name 19 "offs"
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Decorate 9(color_out) Location 0
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Decorate 13(tex) DescriptorSet 0
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Decorate 13(tex) Binding 0
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Decorate 19(offs) SpecId 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color_out): 8(ptr) Variable Output
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(tex): 12(ptr) Variable UniformConstant
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15: TypeVector 6(float) 2
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16: 6(float) Constant 0
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17: 15(fvec2) ConstantComposite 16 16
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18: TypeInt 32 1
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19(offs): 18(int) SpecConstant 0
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20: TypeVector 18(int) 2
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21: 20(ivec2) SpecConstantComposite 19(offs) 19(offs)
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4(main): 2 Function None 3
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5: Label
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14: 11 Load 13(tex)
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22: 7(fvec4) ImageSampleExplicitLod 14 17 Lod ConstOffset 16 21
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Store 9(color_out) 22
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Return
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FunctionEnd
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