HLSL: Add function call syntax and AST building.
This commit is contained in:
@@ -2,10 +2,27 @@ hlsl.frag
|
||||
Shader version: 100
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:1 move second child to first child (temp 4-component vector of float)
|
||||
0:1 'AmbientColor' (temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:2 move second child to first child (temp float)
|
||||
0:2 'AmbientIntensity' (temp float)
|
||||
0:2 Constant:
|
||||
0:2 0.100000
|
||||
0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:6 Branch: Return with expression
|
||||
0:6 add (temp 4-component vector of float)
|
||||
0:6 vector-scale (temp 4-component vector of float)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:6 'AmbientIntensity' (temp float)
|
||||
0:6 'AmbientColor' (temp 4-component vector of float)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 add (temp 4-component vector of float)
|
||||
0:7 component-wise multiply (temp 4-component vector of float)
|
||||
@@ -36,7 +53,12 @@ gl_FragCoord origin is upper left
|
||||
0:10 'input' (temp 4-component vector of float)
|
||||
0:10 Pre-Increment (temp 4-component vector of float)
|
||||
0:10 'input' (temp 4-component vector of float)
|
||||
0:11 Branch: Return with expression
|
||||
0:11 sine (global 4-component vector of float)
|
||||
0:11 'input' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'AmbientColor' (temp 4-component vector of float)
|
||||
0:? 'AmbientIntensity' (temp float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -45,10 +67,27 @@ Linked fragment stage:
|
||||
Shader version: 100
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:1 move second child to first child (temp 4-component vector of float)
|
||||
0:1 'AmbientColor' (temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 0.500000
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
0:2 move second child to first child (temp float)
|
||||
0:2 'AmbientIntensity' (temp float)
|
||||
0:2 Constant:
|
||||
0:2 0.100000
|
||||
0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:6 Branch: Return with expression
|
||||
0:6 add (temp 4-component vector of float)
|
||||
0:6 vector-scale (temp 4-component vector of float)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:6 'AmbientIntensity' (temp float)
|
||||
0:6 'AmbientColor' (temp 4-component vector of float)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 add (temp 4-component vector of float)
|
||||
0:7 component-wise multiply (temp 4-component vector of float)
|
||||
@@ -79,11 +118,16 @@ gl_FragCoord origin is upper left
|
||||
0:10 'input' (temp 4-component vector of float)
|
||||
0:10 Pre-Increment (temp 4-component vector of float)
|
||||
0:10 'input' (temp 4-component vector of float)
|
||||
0:11 Branch: Return with expression
|
||||
0:11 sine (global 4-component vector of float)
|
||||
0:11 'input' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'AmbientColor' (temp 4-component vector of float)
|
||||
0:? 'AmbientIntensity' (temp float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 45
|
||||
// Id's are bound by 57
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
@@ -93,21 +137,24 @@ gl_FragCoord origin is upper left
|
||||
Source HLSL 100
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 9 "input"
|
||||
Name 12 "AmbientIntensity"
|
||||
Name 15 "AmbientColor"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
27: 6(float) Constant 1065353216
|
||||
11: TypePointer Function 6(float)
|
||||
36: 6(float) Constant 1065353216
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
9(input): 8(ptr) Variable Function
|
||||
12(AmbientIntensity): 11(ptr) Variable Function
|
||||
15(AmbientColor): 8(ptr) Variable Function
|
||||
10: 7(fvec4) Load 9(input)
|
||||
11: 7(fvec4) Load 9(input)
|
||||
12: 7(fvec4) FMul 10 11
|
||||
13: 7(fvec4) Load 9(input)
|
||||
14: 7(fvec4) Load 9(input)
|
||||
15: 7(fvec4) FMul 13 14
|
||||
16: 7(fvec4) FAdd 12 15
|
||||
ReturnValue 16
|
||||
13: 6(float) Load 12(AmbientIntensity)
|
||||
14: 7(fvec4) VectorTimesScalar 10 13
|
||||
16: 7(fvec4) Load 15(AmbientColor)
|
||||
17: 7(fvec4) FAdd 14 16
|
||||
ReturnValue 17
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user