HLSL: Add function call syntax and AST building.
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@@ -1,11 +1,12 @@
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//float4 AmbientColor = float4(1, 0.5, 0, 1);
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//float AmbientIntensity = 0.1;
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float4 AmbientColor = float4(1, 0.5, 0, 1);
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float AmbientIntensity = 0.1;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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// return input * AmbientIntensity + AmbientColor;
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return input * AmbientIntensity + AmbientColor;
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return input * input + input * input;
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return input + input * input + input;
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return ++input * -+-+--input;
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return input++ + ++input;
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return sin(input);
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}
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