Support the #extension GL_ARB_draw_instanced.

Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
This commit is contained in:
ZhiqianXia
2021-08-02 14:52:11 +08:00
parent eb92526d5e
commit 46d3a30bd9
5 changed files with 212 additions and 1 deletions

View File

@@ -0,0 +1,18 @@
#version 150
#extension GL_ARB_draw_instanced : require
#define ID gl_InstanceID
uniform mat4 gtf_ModelViewProjectionMatrix;
uniform vec3 instanceOffsets[3];
in vec4 va[gl_MaxVertexAttribs];
out vec4 color;
void main (void)
{
vec4 vertex = vec4(va[0].xy / 3.0, va[0].zw) + vec4(instanceOffsets[ID], 1.0);
color = vec4(0, 0, 0, 0);
for (int i = 1; i < gl_MaxVertexAttribs; i++)
color += va[i];
gl_Position = gtf_ModelViewProjectionMatrix * vertex;
gl_PointSize = 1.0;
}