Rationalize original texture functions per stage.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20685 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-02-22 19:06:20 +00:00
parent d7f9406f82
commit 4774d5ca15

View File

@ -389,64 +389,31 @@ void TBuiltIns::initialize(int version, EProfile profile)
s.append(TString("\n"));
//
// Texture Functions.
// Original style texture Functions existing in both stages.
// (Per-stage functions below.)
//
if (profile != EEsProfile || version == 100) {
s.append(TString("vec4 texture2D(sampler2D, vec2);"));
s.append(TString("vec4 texture2D(sampler2D, vec2, float);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec3);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec4);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec3, float);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec4, float);"));
s.append(TString("vec4 texture2DLod(sampler2D, vec2, float);"));
s.append(TString("vec4 texture2DProjLod(sampler2D, vec3, float);"));
s.append(TString("vec4 texture2DProjLod(sampler2D, vec4, float);"));
s.append(TString("vec4 textureCube(samplerCube, vec3);"));
s.append(TString("vec4 textureCube(samplerCube, vec3, float);"));
s.append(TString("vec4 textureCubeLod(samplerCube, vec3, float);"));
}
if (profile != EEsProfile && version > 100) {
s.append(TString("vec4 texture1D(sampler1D, float);"));
s.append(TString("vec4 texture1D(sampler1D, float, float);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec2);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec4);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec2, float);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec4, float);"));
s.append(TString("vec4 texture1DProjLod(sampler1D, vec2, float);"));
s.append(TString("vec4 texture1DProjLod(sampler1D, vec4, float);"));
s.append(TString("vec4 texture3D(sampler3D, vec3);"));
s.append(TString("vec4 texture3D(sampler3D, vec3, float);"));
s.append(TString("vec4 texture3DProj(sampler3D, vec4);"));
s.append(TString("vec4 texture3DProj(sampler3D, vec4, float);"));
s.append(TString("vec4 texture3DLod(sampler3D, vec3, float);"));
s.append(TString("vec4 texture3DProjLod(sampler3D, vec4, float);"));
s.append(TString("vec4 shadow1D(sampler1DShadow, vec3);"));
s.append(TString("vec4 shadow1D(sampler1DShadow, vec3, float);"));
s.append(TString("vec4 shadow2D(sampler2DShadow, vec3);"));
s.append(TString("vec4 shadow2D(sampler2DShadow, vec3, float);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow, vec4);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow, vec4, float);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow, vec4);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow, vec4, float);"));
s.append(TString("vec4 shadow1DProjLod(sampler1DShadow, vec4, float);"));
s.append(TString("vec4 shadow2DProjLod(sampler2DShadow, vec4, float);"));
// ARB_texture_rectangle
s.append(TString("vec4 texture2DRect(sampler2DRect, vec2);"));
@ -455,7 +422,6 @@ void TBuiltIns::initialize(int version, EProfile profile)
s.append(TString("vec4 shadow2DRect(sampler2DRectShadow, vec3);"));
s.append(TString("vec4 shadow2DRectProj(sampler2DRectShadow, vec4);"));
}
s.append(TString("\n"));
//
@ -498,25 +464,25 @@ void TBuiltIns::initialize(int version, EProfile profile)
s.append(TString("vec4 ftransform();"));
//
// Texture Functions.
// Texture Functions with lod.
//
s.append(TString("vec4 texture1DLod(sampler1D sampler, float coord, float lod);"));
s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);"));
s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);"));
s.append(TString("vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
s.append(TString("vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);"));
s.append(TString("vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);"));
s.append(TString("vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);"));
s.append(TString("vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);"));
if (profile != EEsProfile || version == 100) {
s.append(TString("vec4 texture2DLod(sampler2D, vec2, float);"));
s.append(TString("vec4 texture2DProjLod(sampler2D, vec3, float);"));
s.append(TString("vec4 texture2DProjLod(sampler2D, vec4, float);"));
s.append(TString("vec4 textureCubeLod(samplerCube, vec3, float);"));
}
if (profile != EEsProfile && version > 100) {
s.append(TString("vec4 texture1DLod(sampler1D, float, float);"));
s.append(TString("vec4 texture1DProjLod(sampler1D, vec2, float);"));
s.append(TString("vec4 texture1DProjLod(sampler1D, vec4, float);"));
s.append(TString("vec4 texture3DLod(sampler3D, vec3, float);"));
s.append(TString("vec4 texture3DProjLod(sampler3D, vec4, float);"));
s.append(TString("vec4 shadow1DLod(sampler1DShadow, vec3, float);"));
s.append(TString("vec4 shadow2DLod(sampler2DShadow, vec3, float);"));
s.append(TString("vec4 shadow1DProjLod(sampler1DShadow, vec4, float);"));
s.append(TString("vec4 shadow2DProjLod(sampler2DShadow, vec4, float);"));
}
s.append(TString("\n"));
}
{
@ -529,24 +495,25 @@ void TBuiltIns::initialize(int version, EProfile profile)
TString& s = BuiltInFunctionsFragment;
//
// Texture Functions.
// Texture Functions with bias.
//
s.append(TString("vec4 texture1D(sampler1D sampler, float coord, float bias);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord, float bias);"));
s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias);"));
if (profile != EEsProfile || version == 100) {
s.append(TString("vec4 texture2D(sampler2D, vec2, float);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec3, float);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec4, float);"));
s.append(TString("vec4 textureCube(samplerCube, vec3, float);"));
}
if (profile != EEsProfile && version > 100) {
s.append(TString("vec4 texture1D(sampler1D, float, float);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec2, float);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec4, float);"));
s.append(TString("vec4 texture3D(sampler3D, vec3, float);"));
s.append(TString("vec4 texture3DProj(sampler3D, vec4, float);"));
s.append(TString("vec4 shadow1D(sampler1DShadow, vec3, float);"));
s.append(TString("vec4 shadow2D(sampler2DShadow, vec3, float);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow, vec4, float);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow, vec4, float);"));
}
s.append(TString("float dFdx(float p);"));
s.append(TString("vec2 dFdx(vec2 p);"));
@ -815,7 +782,6 @@ void TBuiltIns::initialize(int version, EProfile profile)
builtInStrings[EShLangVertex].push_back(StandardUniforms);
}
void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProfile profile, EShLanguage language)
{
//