SPV: Fix array strides by explicitly computing them in the getBaseAlignment() algorithm.
This commit is contained in:
@@ -1,15 +1,15 @@
|
||||
#### BEGIN COMPILER 0 INFO LOG ####
|
||||
0:? Sequence
|
||||
0:37 Function Definition: main( (void)
|
||||
0:37 Function Parameters:
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (4-component vector of float)
|
||||
0:39 'gl_FragColor' (FragColor 4-component vector of float)
|
||||
0:39 Construct vec4 (4-component vector of float)
|
||||
0:39 'color' (varying in 3-component vector of float)
|
||||
0:39 1.000000 (const float)
|
||||
|
||||
#### END COMPILER 0 INFO LOG ####
|
||||
#### BEGIN LINKER INFO LOG ####
|
||||
|
||||
#### END LINKER INFO LOG ####
|
||||
#### BEGIN COMPILER 0 INFO LOG ####
|
||||
0:? Sequence
|
||||
0:37 Function Definition: main( (void)
|
||||
0:37 Function Parameters:
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (4-component vector of float)
|
||||
0:39 'gl_FragColor' (FragColor 4-component vector of float)
|
||||
0:39 Construct vec4 (4-component vector of float)
|
||||
0:39 'color' (varying in 3-component vector of float)
|
||||
0:39 1.000000 (const float)
|
||||
|
||||
#### END COMPILER 0 INFO LOG ####
|
||||
#### BEGIN LINKER INFO LOG ####
|
||||
|
||||
#### END LINKER INFO LOG ####
|
||||
|
||||
Reference in New Issue
Block a user