SPV: Fix array strides by explicitly computing them in the getBaseAlignment() algorithm.

This commit is contained in:
John Kessenich
2015-12-29 17:11:44 -07:00
parent e0b6cad44f
commit 4998789d4e
9 changed files with 83 additions and 61 deletions

View File

@@ -1,20 +1,20 @@
#### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence
0:37 Function Definition: main( (void)
0:37 Function Parameters:
0:39 Sequence
0:39 move second child to first child (3-component vector of float)
0:39 'color' (varying out 3-component vector of float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:41 move second child to first child (4-component vector of float)
0:41 'gl_Position' (Position 4-component vector of float)
0:41 matrix-times-vector (4-component vector of float)
0:41 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:41 'gl_Vertex' (attribute 4-component vector of float)
#### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG ####
#### BEGIN COMPILER 0 INFO LOG ####
0:? Sequence
0:37 Function Definition: main( (void)
0:37 Function Parameters:
0:39 Sequence
0:39 move second child to first child (3-component vector of float)
0:39 'color' (varying out 3-component vector of float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:41 move second child to first child (4-component vector of float)
0:41 'gl_Position' (Position 4-component vector of float)
0:41 matrix-times-vector (4-component vector of float)
0:41 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:41 'gl_Vertex' (attribute 4-component vector of float)
#### END COMPILER 0 INFO LOG ####
#### BEGIN LINKER INFO LOG ####
#### END LINKER INFO LOG ####