Initial implementation of direct-mapped subset of HLSL intrinsics with type subset.

This checkin implements about half of the HLSL intrinsics for a subset of their
entire type support (but a useful subset).  The uncommented lines in
TBuiltInParseablesHlsl::identifyBuiltIns shows which are connected.
This commit is contained in:
LoopDawg
2016-05-26 10:10:16 -06:00
parent 85b52f304d
commit 4b67732c13
16 changed files with 5433 additions and 37 deletions

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@@ -1,5 +1,5 @@
hlsl.assoc.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "a1"
Name 10 "a2"

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@@ -1,5 +1,5 @@
hlsl.float1.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"

View File

@@ -1,5 +1,5 @@
hlsl.float4.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 4-component vector of float)
@@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input"
Name 12 "AmbientIntensity"

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File diff suppressed because it is too large Load Diff

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@@ -1,5 +1,5 @@
hlsl.matType.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
@@ -51,7 +51,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"

View File

@@ -1,5 +1,5 @@
hlsl.max.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
@@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input1"
Name 11 "input2"

View File

@@ -1,5 +1,5 @@
hlsl.precedence.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "a1"
Name 11 "a2"

View File

@@ -1,5 +1,5 @@
hlsl.precedence2.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 8 "a1"
Name 10 "a2"

View File

@@ -1,5 +1,5 @@
hlsl.sin.frag
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
@@ -15,7 +15,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 100
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 100
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input"
2: TypeVoid