Initial implementation of direct-mapped subset of HLSL intrinsics with type subset.
This checkin implements about half of the HLSL intrinsics for a subset of their entire type support (but a useful subset). The uncommented lines in TBuiltInParseablesHlsl::identifyBuiltIns shows which are connected.
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@@ -1,5 +1,5 @@
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hlsl.matType.frag
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Shader version: 100
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 100
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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@@ -51,7 +51,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 11 "ShaderFunction(vf1;f1;"
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Name 9 "inFloat1"
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