Merge pull request #483 from steve-lunarg/precise-fix-2
HLSL: add precise keyword
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commit
4c3a7fd100
103
Test/baseResults/hlsl.precise.frag.out
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103
Test/baseResults/hlsl.precise.frag.out
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hlsl.precise.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunction(f1;vf3; (global void)
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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0:11 color: direct index for structure (noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Branch: Return with expression
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunction(f1;vf3; (global void)
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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0:11 color: direct index for structure (noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Branch: Return with expression
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 29
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 13 "MyFunction(f1;vf3;"
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Name 11 "myfloat"
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Name 12 "myfloat3"
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Name 16 "PS_OUTPUT"
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MemberName 16(PS_OUTPUT) 0 "color"
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Name 18 "ps_output"
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Name 28 "precisefloat"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeVector 6(float) 3
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9: TypePointer Function 8(fvec3)
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10: TypeFunction 2 7(ptr) 9(ptr)
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15: TypeVector 6(float) 4
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16(PS_OUTPUT): TypeStruct 15(fvec4)
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17: TypePointer Function 16(PS_OUTPUT)
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: 6(float) Constant 1065353216
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22: 15(fvec4) ConstantComposite 21 21 21 21
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23: TypePointer Function 15(fvec4)
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27: TypePointer Private 6(float)
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28(precisefloat): 27(ptr) Variable Private
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4(main): 2 Function None 3
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5: Label
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18(ps_output): 17(ptr) Variable Function
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24: 23(ptr) AccessChain 18(ps_output) 20
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Store 24 22
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25:16(PS_OUTPUT) Load 18(ps_output)
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ReturnValue 25
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FunctionEnd
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13(MyFunction(f1;vf3;): 2 Function None 10
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11(myfloat): 7(ptr) FunctionParameter
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12(myfloat3): 9(ptr) FunctionParameter
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14: Label
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Return
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FunctionEnd
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14
Test/hlsl.precise.frag
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14
Test/hlsl.precise.frag
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@ -0,0 +1,14 @@
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struct PS_OUTPUT { precise float4 color : SV_Target0; };
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precise float precisefloat;
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void MyFunction(in precise float myfloat, out precise float3 myfloat3) { }
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PS_OUTPUT main()
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{
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PS_OUTPUT ps_output;
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ps_output.color = 1.0;
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return ps_output;
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}
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@ -123,6 +123,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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{"hlsl.pp.line.frag", "main"},
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{"hlsl.precise.frag", "main"},
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{"hlsl.promotions.frag", "main"},
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{"hlsl.sample.array.dx10.frag", "main"},
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{"hlsl.sample.basic.dx10.frag", "main"},
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@ -463,6 +463,7 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
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case EHTokIn:
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case EHTokOut:
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case EHTokInOut:
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case EHTokPrecise:
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case EHTokLayout:
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return keyword;
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