Turn on ESSL 3.1 for most features:
- images: load/store, memory qualifiers - buffer blocks - compute shaders - atomic counters - texture gather - SSO - uniform locations - all the numeric-based version # comparisons git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27710 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/310.vert
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Test/310.vert
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#version 310 es
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shared vec4 s; // ERROR
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layout(local_size_x = 2) out; // ERROR
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buffer vec4 v; // ERROR
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layout(location = 2) uniform mat4 x;
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layout(location = 3) uniform mat4 y;
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layout(location = 2) out mat4 xi;
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layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi
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