HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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@@ -1,7 +1,7 @@
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hlsl.gather.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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@@ -110,7 +110,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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