HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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@@ -2,7 +2,7 @@ hlsl.gather.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:25 Sequence
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@@ -98,7 +98,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:25 Sequence
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