HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.init2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: Test1( (global void)
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0:3 Function Definition: Test1( (temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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@@ -29,10 +29,10 @@ gl_FragCoord origin is upper left
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0:20 8.000000
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0:20 9.000000
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0:20 10.000000
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0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Definition: main( (temp structure{temp 4-component vector of float color})
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0:26 Function Parameters:
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0:? Sequence
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0:27 Function Call: Test1( (global void)
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0:27 Function Call: Test1( (temp void)
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0:30 move second child to first child (temp 4-component vector of float)
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0:30 color: direct index for structure (temp 4-component vector of float)
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0:30 'ps_output' (temp structure{temp 4-component vector of float color})
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@@ -62,7 +62,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: Test1( (global void)
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0:3 Function Definition: Test1( (temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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@@ -89,10 +89,10 @@ gl_FragCoord origin is upper left
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0:20 8.000000
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0:20 9.000000
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0:20 10.000000
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0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Definition: main( (temp structure{temp 4-component vector of float color})
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0:26 Function Parameters:
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0:? Sequence
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0:27 Function Call: Test1( (global void)
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0:27 Function Call: Test1( (temp void)
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0:30 move second child to first child (temp 4-component vector of float)
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0:30 color: direct index for structure (temp 4-component vector of float)
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0:30 'ps_output' (temp structure{temp 4-component vector of float color})
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