HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.intrinsics.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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@@ -339,7 +339,7 @@ gl_FragCoord origin is upper left
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0:85 Branch: Return with expression
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0:85 Constant:
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0:85 0.000000
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0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:89 Function Parameters:
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0:89 'inF0' (in 1-component vector of float)
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0:89 'inF1' (in 1-component vector of float)
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@@ -348,7 +348,7 @@ gl_FragCoord origin is upper left
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0:91 Branch: Return with expression
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0:91 Constant:
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0:91 0.000000
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0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:95 Function Parameters:
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0:95 'inF0' (in 2-component vector of float)
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0:95 'inF1' (in 2-component vector of float)
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@@ -733,7 +733,7 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:178 Function Parameters:
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0:178 'inF0' (in 3-component vector of float)
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0:178 'inF1' (in 3-component vector of float)
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@@ -1138,7 +1138,7 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
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0:260 Function Parameters:
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0:260 'inF0' (in 4-component vector of float)
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0:260 'inF1' (in 4-component vector of float)
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@@ -1558,7 +1558,7 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
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0:401 Function Parameters:
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0:401 'inF0' (in 2X2 matrix of float)
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0:401 'inF1' (in 2X2 matrix of float)
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@@ -1846,7 +1846,7 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
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0:410 Function Parameters:
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0:410 'inF0' (in 3X3 matrix of float)
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0:410 'inF1' (in 3X3 matrix of float)
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@@ -2144,7 +2144,7 @@ gl_FragCoord origin is upper left
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
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0:419 Function Parameters:
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0:419 'inF0' (in 4X4 matrix of float)
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0:419 'inF1' (in 4X4 matrix of float)
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@@ -2456,7 +2456,7 @@ gl_FragCoord origin is upper left
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
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0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
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0:442 Function Parameters:
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0:442 'inF0' (in float)
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0:442 'inF1' (in float)
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@@ -2519,7 +2519,7 @@ gl_FragCoord origin is upper left
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0:443 matrix-multiply (temp 2X2 matrix of float)
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0:443 'inFM1' (in 2X2 matrix of float)
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0:443 'inFM0' (in 2X2 matrix of float)
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0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
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0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
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0:449 Function Parameters:
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0:449 'inF0' (in float)
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0:449 'inF1' (in float)
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@@ -2582,7 +2582,7 @@ gl_FragCoord origin is upper left
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0:450 matrix-multiply (temp 3X3 matrix of float)
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0:450 'inFM1' (in 3X3 matrix of float)
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0:450 'inFM0' (in 3X3 matrix of float)
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0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
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0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
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0:456 Function Parameters:
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0:456 'inF0' (in float)
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0:456 'inF1' (in float)
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@@ -2645,7 +2645,7 @@ gl_FragCoord origin is upper left
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0:457 matrix-multiply (temp 4X4 matrix of float)
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0:457 'inFM1' (in 4X4 matrix of float)
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0:457 'inFM0' (in 4X4 matrix of float)
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0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (global void)
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0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
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0:466 Function Parameters:
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0:466 'inF0' (in float)
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0:466 'inF1' (in float)
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@@ -2759,7 +2759,7 @@ gl_FragCoord origin is upper left
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0:483 matrix-multiply (temp 3X4 matrix of float)
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0:483 'inFM2x4' (in 2X4 matrix of float)
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0:483 'inFM3x2' (in 3X2 matrix of float)
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0:489 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:489 Function Definition: main( (temp structure{temp 4-component vector of float color})
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0:489 Function Parameters:
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0:? Sequence
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0:491 move second child to first child (temp 4-component vector of float)
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@@ -2803,7 +2803,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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@@ -3140,7 +3140,7 @@ gl_FragCoord origin is upper left
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0:85 Branch: Return with expression
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0:85 Constant:
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0:85 0.000000
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0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:89 Function Parameters:
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0:89 'inF0' (in 1-component vector of float)
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0:89 'inF1' (in 1-component vector of float)
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@@ -3149,7 +3149,7 @@ gl_FragCoord origin is upper left
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0:91 Branch: Return with expression
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0:91 Constant:
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0:91 0.000000
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0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:95 Function Parameters:
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0:95 'inF0' (in 2-component vector of float)
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0:95 'inF1' (in 2-component vector of float)
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@@ -3534,7 +3534,7 @@ gl_FragCoord origin is upper left
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:178 Function Parameters:
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0:178 'inF0' (in 3-component vector of float)
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0:178 'inF1' (in 3-component vector of float)
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@@ -3939,7 +3939,7 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
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0:260 Function Parameters:
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0:260 'inF0' (in 4-component vector of float)
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0:260 'inF1' (in 4-component vector of float)
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@@ -4359,7 +4359,7 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
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0:401 Function Parameters:
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0:401 'inF0' (in 2X2 matrix of float)
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0:401 'inF1' (in 2X2 matrix of float)
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@@ -4647,7 +4647,7 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
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0:410 Function Parameters:
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0:410 'inF0' (in 3X3 matrix of float)
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0:410 'inF1' (in 3X3 matrix of float)
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@@ -4945,7 +4945,7 @@ gl_FragCoord origin is upper left
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
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0:419 Function Parameters:
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0:419 'inF0' (in 4X4 matrix of float)
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0:419 'inF1' (in 4X4 matrix of float)
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@@ -5257,7 +5257,7 @@ gl_FragCoord origin is upper left
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
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0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
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0:442 Function Parameters:
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0:442 'inF0' (in float)
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0:442 'inF1' (in float)
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@@ -5320,7 +5320,7 @@ gl_FragCoord origin is upper left
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0:443 matrix-multiply (temp 2X2 matrix of float)
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0:443 'inFM1' (in 2X2 matrix of float)
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0:443 'inFM0' (in 2X2 matrix of float)
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0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
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0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
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0:449 Function Parameters:
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0:449 'inF0' (in float)
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0:449 'inF1' (in float)
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@@ -5383,7 +5383,7 @@ gl_FragCoord origin is upper left
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0:450 matrix-multiply (temp 3X3 matrix of float)
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0:450 'inFM1' (in 3X3 matrix of float)
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0:450 'inFM0' (in 3X3 matrix of float)
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0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
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0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
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0:456 Function Parameters:
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0:456 'inF0' (in float)
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0:456 'inF1' (in float)
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@@ -5446,7 +5446,7 @@ gl_FragCoord origin is upper left
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0:457 matrix-multiply (temp 4X4 matrix of float)
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0:457 'inFM1' (in 4X4 matrix of float)
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0:457 'inFM0' (in 4X4 matrix of float)
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0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (global void)
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0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (temp void)
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0:466 Function Parameters:
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0:466 'inF0' (in float)
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0:466 'inF1' (in float)
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@@ -5560,7 +5560,7 @@ gl_FragCoord origin is upper left
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0:483 matrix-multiply (temp 3X4 matrix of float)
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0:483 'inFM2x4' (in 2X4 matrix of float)
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0:483 'inFM3x2' (in 3X2 matrix of float)
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0:489 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:489 Function Definition: main( (temp structure{temp 4-component vector of float color})
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0:489 Function Parameters:
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0:? Sequence
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0:491 move second child to first child (temp 4-component vector of float)
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