HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
This commit is contained in:
@@ -2,52 +2,73 @@ hlsl.load.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Constant:
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0:52 2 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Constant:
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0:53 2 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Constant:
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0:54 2 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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@@ -56,13 +77,19 @@ gl_FragCoord origin is upper left
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Constant:
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0:57 3 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 3 (const uint)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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@@ -71,13 +98,19 @@ gl_FragCoord origin is upper left
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 3 (const uint)
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0:58 Constant:
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0:58 3 (const int)
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0:59 textureFetch (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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@@ -86,7 +119,10 @@ gl_FragCoord origin is upper left
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Constant:
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0:59 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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@@ -144,16 +180,9 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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@@ -162,52 +191,73 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Constant:
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0:52 2 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Constant:
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0:53 2 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Constant:
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0:54 2 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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@@ -216,13 +266,19 @@ gl_FragCoord origin is upper left
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Constant:
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0:57 3 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 3 (const uint)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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@@ -231,13 +287,19 @@ gl_FragCoord origin is upper left
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||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:58 direct index (temp int)
|
||||
0:58 'c4' (uniform 4-component vector of int)
|
||||
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 3 (const uint)
|
||||
0:58 Constant:
|
||||
0:58 3 (const int)
|
||||
0:59 textureFetch (global 4-component vector of uint)
|
||||
0:59 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:59 vector swizzle (temp 3-component vector of int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:59 Constant:
|
||||
0:59 3 (const uint)
|
||||
0:59 Sequence
|
||||
0:59 Constant:
|
||||
0:59 0 (const int)
|
||||
@@ -246,7 +308,10 @@ gl_FragCoord origin is upper left
|
||||
0:59 Constant:
|
||||
0:59 2 (const int)
|
||||
0:59 direct index (temp int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:59 Constant:
|
||||
0:59 3 (const uint)
|
||||
0:59 Constant:
|
||||
0:59 3 (const int)
|
||||
0:67 move second child to first child (temp 4-component vector of float)
|
||||
@@ -304,91 +369,96 @@ gl_FragCoord origin is upper left
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 150
|
||||
// Id's are bound by 152
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 87 91
|
||||
EntryPoint Fragment 4 "main" 96 100
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex1df4a"
|
||||
Name 14 "c3"
|
||||
Name 27 "g_tTex1di4a"
|
||||
Name 37 "g_tTex1du4a"
|
||||
Name 47 "g_tTex2df4a"
|
||||
Name 50 "c4"
|
||||
Name 59 "g_tTex2di4a"
|
||||
Name 68 "g_tTex2du4a"
|
||||
Name 75 "PS_OUTPUT"
|
||||
MemberName 75(PS_OUTPUT) 0 "Color"
|
||||
MemberName 75(PS_OUTPUT) 1 "Depth"
|
||||
Name 77 "psout"
|
||||
Name 87 "Color"
|
||||
Name 91 "Depth"
|
||||
Name 97 "g_sSamp"
|
||||
Name 100 "g_tTex1df4"
|
||||
Name 103 "g_tTex1di4"
|
||||
Name 106 "g_tTex1du4"
|
||||
Name 109 "g_tTex2df4"
|
||||
Name 112 "g_tTex2di4"
|
||||
Name 115 "g_tTex2du4"
|
||||
Name 118 "g_tTex3df4"
|
||||
Name 121 "g_tTex3di4"
|
||||
Name 124 "g_tTex3du4"
|
||||
Name 127 "g_tTexcdf4"
|
||||
Name 130 "g_tTexcdi4"
|
||||
Name 133 "g_tTexcdu4"
|
||||
Name 136 "g_tTexcdf4a"
|
||||
Name 139 "g_tTexcdi4a"
|
||||
Name 142 "g_tTexcdu4a"
|
||||
Name 143 "c1"
|
||||
Name 145 "c2"
|
||||
Name 146 "o1"
|
||||
Name 147 "o2"
|
||||
Name 148 "o3"
|
||||
Name 149 "o4"
|
||||
Name 15 "$Global"
|
||||
MemberName 15($Global) 0 "c1"
|
||||
MemberName 15($Global) 1 "c2"
|
||||
MemberName 15($Global) 2 "c3"
|
||||
MemberName 15($Global) 3 "c4"
|
||||
MemberName 15($Global) 4 "o1"
|
||||
MemberName 15($Global) 5 "o2"
|
||||
MemberName 15($Global) 6 "o3"
|
||||
MemberName 15($Global) 7 "o4"
|
||||
Name 17 ""
|
||||
Name 32 "g_tTex1di4a"
|
||||
Name 42 "g_tTex1du4a"
|
||||
Name 53 "g_tTex2df4a"
|
||||
Name 66 "g_tTex2di4a"
|
||||
Name 76 "g_tTex2du4a"
|
||||
Name 84 "PS_OUTPUT"
|
||||
MemberName 84(PS_OUTPUT) 0 "Color"
|
||||
MemberName 84(PS_OUTPUT) 1 "Depth"
|
||||
Name 86 "psout"
|
||||
Name 96 "Color"
|
||||
Name 100 "Depth"
|
||||
Name 106 "g_sSamp"
|
||||
Name 109 "g_tTex1df4"
|
||||
Name 112 "g_tTex1di4"
|
||||
Name 115 "g_tTex1du4"
|
||||
Name 118 "g_tTex2df4"
|
||||
Name 121 "g_tTex2di4"
|
||||
Name 124 "g_tTex2du4"
|
||||
Name 127 "g_tTex3df4"
|
||||
Name 130 "g_tTex3di4"
|
||||
Name 133 "g_tTex3du4"
|
||||
Name 136 "g_tTexcdf4"
|
||||
Name 139 "g_tTexcdi4"
|
||||
Name 142 "g_tTexcdu4"
|
||||
Name 145 "g_tTexcdf4a"
|
||||
Name 148 "g_tTexcdi4a"
|
||||
Name 151 "g_tTexcdu4a"
|
||||
Decorate 9(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 27(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 37(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 47(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 59(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 68(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 87(Color) Location 0
|
||||
Decorate 91(Depth) BuiltIn FragDepth
|
||||
Decorate 97(g_sSamp) DescriptorSet 0
|
||||
Decorate 97(g_sSamp) Binding 0
|
||||
Decorate 100(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 100(g_tTex1df4) Binding 0
|
||||
Decorate 103(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 106(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 109(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 112(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 115(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 118(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 121(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 124(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 127(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 130(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 133(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 136(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 139(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 142(g_tTexcdu4a) DescriptorSet 0
|
||||
MemberDecorate 15($Global) 0 Offset 0
|
||||
MemberDecorate 15($Global) 1 Offset 8
|
||||
MemberDecorate 15($Global) 2 Offset 16
|
||||
MemberDecorate 15($Global) 3 Offset 32
|
||||
MemberDecorate 15($Global) 4 Offset 48
|
||||
MemberDecorate 15($Global) 5 Offset 56
|
||||
MemberDecorate 15($Global) 6 Offset 64
|
||||
MemberDecorate 15($Global) 7 Offset 80
|
||||
Decorate 15($Global) Block
|
||||
Decorate 17 DescriptorSet 0
|
||||
Decorate 32(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 42(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 53(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 66(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 76(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 96(Color) Location 0
|
||||
Decorate 100(Depth) BuiltIn FragDepth
|
||||
Decorate 106(g_sSamp) DescriptorSet 0
|
||||
Decorate 106(g_sSamp) Binding 0
|
||||
Decorate 109(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 109(g_tTex1df4) Binding 0
|
||||
Decorate 112(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 115(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 118(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 121(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 124(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 127(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 130(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 133(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 136(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 139(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 142(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 145(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 148(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 151(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -396,149 +466,151 @@ gl_FragCoord origin is upper left
|
||||
8: TypePointer UniformConstant 7
|
||||
9(g_tTex1df4a): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 3
|
||||
13: TypePointer UniformConstant 12(ivec3)
|
||||
14(c3): 13(ptr) Variable UniformConstant
|
||||
15: TypeVector 11(int) 2
|
||||
18: TypeInt 32 0
|
||||
19: 18(int) Constant 2
|
||||
20: TypePointer UniformConstant 11(int)
|
||||
23: TypeVector 6(float) 4
|
||||
25: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
26: TypePointer UniformConstant 25
|
||||
27(g_tTex1di4a): 26(ptr) Variable UniformConstant
|
||||
33: TypeVector 11(int) 4
|
||||
35: TypeImage 18(int) 1D array sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex1du4a): 36(ptr) Variable UniformConstant
|
||||
43: TypeVector 18(int) 4
|
||||
45: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex2df4a): 46(ptr) Variable UniformConstant
|
||||
49: TypePointer UniformConstant 33(ivec4)
|
||||
50(c4): 49(ptr) Variable UniformConstant
|
||||
53: 18(int) Constant 3
|
||||
57: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
58: TypePointer UniformConstant 57
|
||||
59(g_tTex2di4a): 58(ptr) Variable UniformConstant
|
||||
66: TypeImage 18(int) 2D array sampled format:Unknown
|
||||
67: TypePointer UniformConstant 66
|
||||
68(g_tTex2du4a): 67(ptr) Variable UniformConstant
|
||||
75(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
|
||||
76: TypePointer Function 75(PS_OUTPUT)
|
||||
78: 11(int) Constant 0
|
||||
79: 6(float) Constant 1065353216
|
||||
80: 23(fvec4) ConstantComposite 79 79 79 79
|
||||
81: TypePointer Function 23(fvec4)
|
||||
83: 11(int) Constant 1
|
||||
84: TypePointer Function 6(float)
|
||||
86: TypePointer Output 23(fvec4)
|
||||
87(Color): 86(ptr) Variable Output
|
||||
90: TypePointer Output 6(float)
|
||||
91(Depth): 90(ptr) Variable Output
|
||||
95: TypeSampler
|
||||
96: TypePointer UniformConstant 95
|
||||
97(g_sSamp): 96(ptr) Variable UniformConstant
|
||||
98: TypeImage 6(float) 1D sampled format:Unknown
|
||||
99: TypePointer UniformConstant 98
|
||||
100(g_tTex1df4): 99(ptr) Variable UniformConstant
|
||||
101: TypeImage 11(int) 1D sampled format:Unknown
|
||||
102: TypePointer UniformConstant 101
|
||||
103(g_tTex1di4): 102(ptr) Variable UniformConstant
|
||||
104: TypeImage 18(int) 1D sampled format:Unknown
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypeVector 11(int) 3
|
||||
14: TypeVector 11(int) 4
|
||||
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
||||
16: TypePointer Uniform 15($Global)
|
||||
17: 16(ptr) Variable Uniform
|
||||
18: 11(int) Constant 2
|
||||
19: TypePointer Uniform 13(ivec3)
|
||||
23: TypeInt 32 0
|
||||
24: 23(int) Constant 2
|
||||
25: TypePointer Uniform 11(int)
|
||||
28: TypeVector 6(float) 4
|
||||
30: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
31: TypePointer UniformConstant 30
|
||||
32(g_tTex1di4a): 31(ptr) Variable UniformConstant
|
||||
40: TypeImage 23(int) 1D array sampled format:Unknown
|
||||
41: TypePointer UniformConstant 40
|
||||
42(g_tTex1du4a): 41(ptr) Variable UniformConstant
|
||||
49: TypeVector 23(int) 4
|
||||
51: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
52: TypePointer UniformConstant 51
|
||||
53(g_tTex2df4a): 52(ptr) Variable UniformConstant
|
||||
55: 11(int) Constant 3
|
||||
56: TypePointer Uniform 14(ivec4)
|
||||
60: 23(int) Constant 3
|
||||
64: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
65: TypePointer UniformConstant 64
|
||||
66(g_tTex2di4a): 65(ptr) Variable UniformConstant
|
||||
74: TypeImage 23(int) 2D array sampled format:Unknown
|
||||
75: TypePointer UniformConstant 74
|
||||
76(g_tTex2du4a): 75(ptr) Variable UniformConstant
|
||||
84(PS_OUTPUT): TypeStruct 28(fvec4) 6(float)
|
||||
85: TypePointer Function 84(PS_OUTPUT)
|
||||
87: 11(int) Constant 0
|
||||
88: 6(float) Constant 1065353216
|
||||
89: 28(fvec4) ConstantComposite 88 88 88 88
|
||||
90: TypePointer Function 28(fvec4)
|
||||
92: 11(int) Constant 1
|
||||
93: TypePointer Function 6(float)
|
||||
95: TypePointer Output 28(fvec4)
|
||||
96(Color): 95(ptr) Variable Output
|
||||
99: TypePointer Output 6(float)
|
||||
100(Depth): 99(ptr) Variable Output
|
||||
104: TypeSampler
|
||||
105: TypePointer UniformConstant 104
|
||||
106(g_tTex1du4): 105(ptr) Variable UniformConstant
|
||||
107: TypeImage 6(float) 2D sampled format:Unknown
|
||||
106(g_sSamp): 105(ptr) Variable UniformConstant
|
||||
107: TypeImage 6(float) 1D sampled format:Unknown
|
||||
108: TypePointer UniformConstant 107
|
||||
109(g_tTex2df4): 108(ptr) Variable UniformConstant
|
||||
110: TypeImage 11(int) 2D sampled format:Unknown
|
||||
109(g_tTex1df4): 108(ptr) Variable UniformConstant
|
||||
110: TypeImage 11(int) 1D sampled format:Unknown
|
||||
111: TypePointer UniformConstant 110
|
||||
112(g_tTex2di4): 111(ptr) Variable UniformConstant
|
||||
113: TypeImage 18(int) 2D sampled format:Unknown
|
||||
112(g_tTex1di4): 111(ptr) Variable UniformConstant
|
||||
113: TypeImage 23(int) 1D sampled format:Unknown
|
||||
114: TypePointer UniformConstant 113
|
||||
115(g_tTex2du4): 114(ptr) Variable UniformConstant
|
||||
116: TypeImage 6(float) 3D sampled format:Unknown
|
||||
115(g_tTex1du4): 114(ptr) Variable UniformConstant
|
||||
116: TypeImage 6(float) 2D sampled format:Unknown
|
||||
117: TypePointer UniformConstant 116
|
||||
118(g_tTex3df4): 117(ptr) Variable UniformConstant
|
||||
119: TypeImage 11(int) 3D sampled format:Unknown
|
||||
118(g_tTex2df4): 117(ptr) Variable UniformConstant
|
||||
119: TypeImage 11(int) 2D sampled format:Unknown
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_tTex3di4): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 18(int) 3D sampled format:Unknown
|
||||
121(g_tTex2di4): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 23(int) 2D sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTex3du4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 6(float) Cube sampled format:Unknown
|
||||
124(g_tTex2du4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 6(float) 3D sampled format:Unknown
|
||||
126: TypePointer UniformConstant 125
|
||||
127(g_tTexcdf4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 11(int) Cube sampled format:Unknown
|
||||
127(g_tTex3df4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 11(int) 3D sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTexcdi4): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 18(int) Cube sampled format:Unknown
|
||||
130(g_tTex3di4): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 23(int) 3D sampled format:Unknown
|
||||
132: TypePointer UniformConstant 131
|
||||
133(g_tTexcdu4): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
133(g_tTex3du4): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 6(float) Cube sampled format:Unknown
|
||||
135: TypePointer UniformConstant 134
|
||||
136(g_tTexcdf4a): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
136(g_tTexcdf4): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 11(int) Cube sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTexcdi4a): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 18(int) Cube array sampled format:Unknown
|
||||
139(g_tTexcdi4): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 23(int) Cube sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTexcdu4a): 141(ptr) Variable UniformConstant
|
||||
143(c1): 20(ptr) Variable UniformConstant
|
||||
144: TypePointer UniformConstant 15(ivec2)
|
||||
145(c2): 144(ptr) Variable UniformConstant
|
||||
146(o1): 20(ptr) Variable UniformConstant
|
||||
147(o2): 144(ptr) Variable UniformConstant
|
||||
148(o3): 13(ptr) Variable UniformConstant
|
||||
149(o4): 49(ptr) Variable UniformConstant
|
||||
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTexcdf4a): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
147: TypePointer UniformConstant 146
|
||||
148(g_tTexcdi4a): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 23(int) Cube array sampled format:Unknown
|
||||
150: TypePointer UniformConstant 149
|
||||
151(g_tTexcdu4a): 150(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
77(psout): 76(ptr) Variable Function
|
||||
86(psout): 85(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4a)
|
||||
16: 12(ivec3) Load 14(c3)
|
||||
17: 15(ivec2) VectorShuffle 16 16 0 1
|
||||
21: 20(ptr) AccessChain 14(c3) 19
|
||||
22: 11(int) Load 21
|
||||
24: 23(fvec4) ImageFetch 10 17 Lod 22
|
||||
28: 25 Load 27(g_tTex1di4a)
|
||||
29: 12(ivec3) Load 14(c3)
|
||||
30: 15(ivec2) VectorShuffle 29 29 0 1
|
||||
31: 20(ptr) AccessChain 14(c3) 19
|
||||
32: 11(int) Load 31
|
||||
34: 33(ivec4) ImageFetch 28 30 Lod 32
|
||||
38: 35 Load 37(g_tTex1du4a)
|
||||
39: 12(ivec3) Load 14(c3)
|
||||
40: 15(ivec2) VectorShuffle 39 39 0 1
|
||||
41: 20(ptr) AccessChain 14(c3) 19
|
||||
42: 11(int) Load 41
|
||||
44: 43(ivec4) ImageFetch 38 40 Lod 42
|
||||
48: 45 Load 47(g_tTex2df4a)
|
||||
51: 33(ivec4) Load 50(c4)
|
||||
52: 12(ivec3) VectorShuffle 51 51 0 1 2
|
||||
54: 20(ptr) AccessChain 50(c4) 53
|
||||
55: 11(int) Load 54
|
||||
56: 23(fvec4) ImageFetch 48 52 Lod 55
|
||||
60: 57 Load 59(g_tTex2di4a)
|
||||
61: 33(ivec4) Load 50(c4)
|
||||
62: 12(ivec3) VectorShuffle 61 61 0 1 2
|
||||
63: 20(ptr) AccessChain 50(c4) 53
|
||||
64: 11(int) Load 63
|
||||
65: 33(ivec4) ImageFetch 60 62 Lod 64
|
||||
69: 66 Load 68(g_tTex2du4a)
|
||||
70: 33(ivec4) Load 50(c4)
|
||||
71: 12(ivec3) VectorShuffle 70 70 0 1 2
|
||||
72: 20(ptr) AccessChain 50(c4) 53
|
||||
73: 11(int) Load 72
|
||||
74: 43(ivec4) ImageFetch 69 71 Lod 73
|
||||
82: 81(ptr) AccessChain 77(psout) 78
|
||||
Store 82 80
|
||||
85: 84(ptr) AccessChain 77(psout) 83
|
||||
Store 85 79
|
||||
88: 81(ptr) AccessChain 77(psout) 78
|
||||
89: 23(fvec4) Load 88
|
||||
Store 87(Color) 89
|
||||
92: 84(ptr) AccessChain 77(psout) 83
|
||||
93: 6(float) Load 92
|
||||
Store 91(Depth) 93
|
||||
20: 19(ptr) AccessChain 17 18
|
||||
21: 13(ivec3) Load 20
|
||||
22: 12(ivec2) VectorShuffle 21 21 0 1
|
||||
26: 25(ptr) AccessChain 17 18 24
|
||||
27: 11(int) Load 26
|
||||
29: 28(fvec4) ImageFetch 10 22 Lod 27
|
||||
33: 30 Load 32(g_tTex1di4a)
|
||||
34: 19(ptr) AccessChain 17 18
|
||||
35: 13(ivec3) Load 34
|
||||
36: 12(ivec2) VectorShuffle 35 35 0 1
|
||||
37: 25(ptr) AccessChain 17 18 24
|
||||
38: 11(int) Load 37
|
||||
39: 14(ivec4) ImageFetch 33 36 Lod 38
|
||||
43: 40 Load 42(g_tTex1du4a)
|
||||
44: 19(ptr) AccessChain 17 18
|
||||
45: 13(ivec3) Load 44
|
||||
46: 12(ivec2) VectorShuffle 45 45 0 1
|
||||
47: 25(ptr) AccessChain 17 18 24
|
||||
48: 11(int) Load 47
|
||||
50: 49(ivec4) ImageFetch 43 46 Lod 48
|
||||
54: 51 Load 53(g_tTex2df4a)
|
||||
57: 56(ptr) AccessChain 17 55
|
||||
58: 14(ivec4) Load 57
|
||||
59: 13(ivec3) VectorShuffle 58 58 0 1 2
|
||||
61: 25(ptr) AccessChain 17 55 60
|
||||
62: 11(int) Load 61
|
||||
63: 28(fvec4) ImageFetch 54 59 Lod 62
|
||||
67: 64 Load 66(g_tTex2di4a)
|
||||
68: 56(ptr) AccessChain 17 55
|
||||
69: 14(ivec4) Load 68
|
||||
70: 13(ivec3) VectorShuffle 69 69 0 1 2
|
||||
71: 25(ptr) AccessChain 17 55 60
|
||||
72: 11(int) Load 71
|
||||
73: 14(ivec4) ImageFetch 67 70 Lod 72
|
||||
77: 74 Load 76(g_tTex2du4a)
|
||||
78: 56(ptr) AccessChain 17 55
|
||||
79: 14(ivec4) Load 78
|
||||
80: 13(ivec3) VectorShuffle 79 79 0 1 2
|
||||
81: 25(ptr) AccessChain 17 55 60
|
||||
82: 11(int) Load 81
|
||||
83: 49(ivec4) ImageFetch 77 80 Lod 82
|
||||
91: 90(ptr) AccessChain 86(psout) 87
|
||||
Store 91 89
|
||||
94: 93(ptr) AccessChain 86(psout) 92
|
||||
Store 94 88
|
||||
97: 90(ptr) AccessChain 86(psout) 87
|
||||
98: 28(fvec4) Load 97
|
||||
Store 96(Color) 98
|
||||
101: 93(ptr) AccessChain 86(psout) 92
|
||||
102: 6(float) Load 101
|
||||
Store 100(Depth) 102
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user