HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich
2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View File

@@ -2,7 +2,7 @@ hlsl.load.buffer.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@@ -10,19 +10,28 @@ gl_FragCoord origin is upper left
0:28 'r00' (temp 4-component vector of float)
0:28 textureFetch (global 4-component vector of float)
0:28 'g_tTexbf4' (uniform samplerBuffer)
0:28 'c1' (uniform int)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of int)
0:29 'r01' (temp 4-component vector of int)
0:29 textureFetch (global 4-component vector of int)
0:29 'g_tTexbi4' (uniform isamplerBuffer)
0:29 'c1' (uniform int)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of uint)
0:30 'r02' (temp 4-component vector of uint)
0:30 textureFetch (global 4-component vector of uint)
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
@@ -60,16 +69,9 @@ gl_FragCoord origin is upper left
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@@ -78,7 +80,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@@ -86,19 +88,28 @@ gl_FragCoord origin is upper left
0:28 'r00' (temp 4-component vector of float)
0:28 textureFetch (global 4-component vector of float)
0:28 'g_tTexbf4' (uniform samplerBuffer)
0:28 'c1' (uniform int)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of int)
0:29 'r01' (temp 4-component vector of int)
0:29 textureFetch (global 4-component vector of int)
0:29 'g_tTexbi4' (uniform isamplerBuffer)
0:29 'c1' (uniform int)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of uint)
0:30 'r02' (temp 4-component vector of uint)
0:30 textureFetch (global 4-component vector of uint)
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
@@ -136,56 +147,61 @@ gl_FragCoord origin is upper left
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 76
// Id's are bound by 71
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 55 59
EntryPoint Fragment 4 "main" 62 66
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "r00"
Name 13 "g_tTexbf4"
Name 17 "c1"
Name 23 "r01"
Name 27 "g_tTexbi4"
Name 35 "r02"
Name 39 "g_tTexbu4"
Name 44 "PS_OUTPUT"
MemberName 44(PS_OUTPUT) 0 "Color"
MemberName 44(PS_OUTPUT) 1 "Depth"
Name 46 "psout"
Name 55 "Color"
Name 59 "Depth"
Name 63 "g_tTexbf4_test"
Name 66 "c2"
Name 69 "c3"
Name 71 "c4"
Name 72 "o1"
Name 73 "o2"
Name 74 "o3"
Name 75 "o4"
Name 19 "$Global"
MemberName 19($Global) 0 "c1"
MemberName 19($Global) 1 "c2"
MemberName 19($Global) 2 "c3"
MemberName 19($Global) 3 "c4"
MemberName 19($Global) 4 "o1"
MemberName 19($Global) 5 "o2"
MemberName 19($Global) 6 "o3"
MemberName 19($Global) 7 "o4"
Name 21 ""
Name 29 "r01"
Name 33 "g_tTexbi4"
Name 42 "r02"
Name 46 "g_tTexbu4"
Name 52 "PS_OUTPUT"
MemberName 52(PS_OUTPUT) 0 "Color"
MemberName 52(PS_OUTPUT) 1 "Depth"
Name 54 "psout"
Name 62 "Color"
Name 66 "Depth"
Name 70 "g_tTexbf4_test"
Decorate 13(g_tTexbf4) DescriptorSet 0
Decorate 27(g_tTexbi4) DescriptorSet 0
Decorate 39(g_tTexbu4) DescriptorSet 0
Decorate 55(Color) Location 0
Decorate 59(Depth) BuiltIn FragDepth
Decorate 63(g_tTexbf4_test) DescriptorSet 0
Decorate 63(g_tTexbf4_test) Binding 0
MemberDecorate 19($Global) 0 Offset 0
MemberDecorate 19($Global) 1 Offset 8
MemberDecorate 19($Global) 2 Offset 16
MemberDecorate 19($Global) 3 Offset 32
MemberDecorate 19($Global) 4 Offset 48
MemberDecorate 19($Global) 5 Offset 56
MemberDecorate 19($Global) 6 Offset 64
MemberDecorate 19($Global) 7 Offset 80
Decorate 19($Global) Block
Decorate 21 DescriptorSet 0
Decorate 33(g_tTexbi4) DescriptorSet 0
Decorate 46(g_tTexbu4) DescriptorSet 0
Decorate 62(Color) Location 0
Decorate 66(Depth) BuiltIn FragDepth
Decorate 70(g_tTexbf4_test) DescriptorSet 0
Decorate 70(g_tTexbf4_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -196,75 +212,70 @@ gl_FragCoord origin is upper left
12: TypePointer UniformConstant 11
13(g_tTexbf4): 12(ptr) Variable UniformConstant
15: TypeInt 32 1
16: TypePointer UniformConstant 15(int)
17(c1): 16(ptr) Variable UniformConstant
21: TypeVector 15(int) 4
22: TypePointer Function 21(ivec4)
24: TypeImage 15(int) Buffer sampled format:Unknown
25: TypeSampledImage 24
26: TypePointer UniformConstant 25
27(g_tTexbi4): 26(ptr) Variable UniformConstant
32: TypeInt 32 0
33: TypeVector 32(int) 4
34: TypePointer Function 33(ivec4)
36: TypeImage 32(int) Buffer sampled format:Unknown
37: TypeSampledImage 36
38: TypePointer UniformConstant 37
39(g_tTexbu4): 38(ptr) Variable UniformConstant
44(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
45: TypePointer Function 44(PS_OUTPUT)
47: 15(int) Constant 0
48: 6(float) Constant 1065353216
49: 7(fvec4) ConstantComposite 48 48 48 48
51: 15(int) Constant 1
52: TypePointer Function 6(float)
54: TypePointer Output 7(fvec4)
55(Color): 54(ptr) Variable Output
58: TypePointer Output 6(float)
59(Depth): 58(ptr) Variable Output
63(g_tTexbf4_test): 12(ptr) Variable UniformConstant
64: TypeVector 15(int) 2
65: TypePointer UniformConstant 64(ivec2)
66(c2): 65(ptr) Variable UniformConstant
67: TypeVector 15(int) 3
68: TypePointer UniformConstant 67(ivec3)
69(c3): 68(ptr) Variable UniformConstant
70: TypePointer UniformConstant 21(ivec4)
71(c4): 70(ptr) Variable UniformConstant
72(o1): 16(ptr) Variable UniformConstant
73(o2): 65(ptr) Variable UniformConstant
74(o3): 68(ptr) Variable UniformConstant
75(o4): 70(ptr) Variable UniformConstant
16: TypeVector 15(int) 2
17: TypeVector 15(int) 3
18: TypeVector 15(int) 4
19($Global): TypeStruct 15(int) 16(ivec2) 17(ivec3) 18(ivec4) 15(int) 16(ivec2) 17(ivec3) 18(ivec4)
20: TypePointer Uniform 19($Global)
21: 20(ptr) Variable Uniform
22: 15(int) Constant 0
23: TypePointer Uniform 15(int)
28: TypePointer Function 18(ivec4)
30: TypeImage 15(int) Buffer sampled format:Unknown
31: TypeSampledImage 30
32: TypePointer UniformConstant 31
33(g_tTexbi4): 32(ptr) Variable UniformConstant
39: TypeInt 32 0
40: TypeVector 39(int) 4
41: TypePointer Function 40(ivec4)
43: TypeImage 39(int) Buffer sampled format:Unknown
44: TypeSampledImage 43
45: TypePointer UniformConstant 44
46(g_tTexbu4): 45(ptr) Variable UniformConstant
52(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
53: TypePointer Function 52(PS_OUTPUT)
55: 6(float) Constant 1065353216
56: 7(fvec4) ConstantComposite 55 55 55 55
58: 15(int) Constant 1
59: TypePointer Function 6(float)
61: TypePointer Output 7(fvec4)
62(Color): 61(ptr) Variable Output
65: TypePointer Output 6(float)
66(Depth): 65(ptr) Variable Output
70(g_tTexbf4_test): 12(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(r00): 8(ptr) Variable Function
23(r01): 22(ptr) Variable Function
35(r02): 34(ptr) Variable Function
46(psout): 45(ptr) Variable Function
29(r01): 28(ptr) Variable Function
42(r02): 41(ptr) Variable Function
54(psout): 53(ptr) Variable Function
14: 11 Load 13(g_tTexbf4)
18: 15(int) Load 17(c1)
19: 10 Image 14
20: 7(fvec4) ImageFetch 19 18
Store 9(r00) 20
28: 25 Load 27(g_tTexbi4)
29: 15(int) Load 17(c1)
30: 24 Image 28
31: 21(ivec4) ImageFetch 30 29
Store 23(r01) 31
40: 37 Load 39(g_tTexbu4)
41: 15(int) Load 17(c1)
42: 36 Image 40
43: 33(ivec4) ImageFetch 42 41
Store 35(r02) 43
50: 8(ptr) AccessChain 46(psout) 47
Store 50 49
53: 52(ptr) AccessChain 46(psout) 51
Store 53 48
56: 8(ptr) AccessChain 46(psout) 47
57: 7(fvec4) Load 56
Store 55(Color) 57
60: 52(ptr) AccessChain 46(psout) 51
61: 6(float) Load 60
Store 59(Depth) 61
24: 23(ptr) AccessChain 21 22
25: 15(int) Load 24
26: 10 Image 14
27: 7(fvec4) ImageFetch 26 25
Store 9(r00) 27
34: 31 Load 33(g_tTexbi4)
35: 23(ptr) AccessChain 21 22
36: 15(int) Load 35
37: 30 Image 34
38: 18(ivec4) ImageFetch 37 36
Store 29(r01) 38
47: 44 Load 46(g_tTexbu4)
48: 23(ptr) AccessChain 21 22
49: 15(int) Load 48
50: 43 Image 47
51: 40(ivec4) ImageFetch 50 49
Store 42(r02) 51
57: 8(ptr) AccessChain 54(psout) 22
Store 57 56
60: 59(ptr) AccessChain 54(psout) 58
Store 60 55
63: 8(ptr) AccessChain 54(psout) 22
64: 7(fvec4) Load 63
Store 62(Color) 64
67: 59(ptr) AccessChain 54(psout) 58
68: 6(float) Load 67
Store 66(Depth) 68
Return
FunctionEnd