HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
This commit is contained in:
@@ -2,55 +2,85 @@ hlsl.load.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Constant:
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0:52 2 (const int)
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0:52 'o1' (uniform int)
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0:52 o1: direct index for structure (layout(offset=48 ) uniform int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 4 (const uint)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Constant:
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0:53 2 (const int)
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0:53 'o1' (uniform int)
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0:53 o1: direct index for structure (layout(offset=48 ) uniform int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 4 (const uint)
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0:54 textureFetchOffset (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Constant:
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0:54 2 (const int)
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0:54 'o1' (uniform int)
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0:54 o1: direct index for structure (layout(offset=48 ) uniform int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 4 (const uint)
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0:57 textureFetchOffset (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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@@ -59,14 +89,23 @@ gl_FragCoord origin is upper left
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Constant:
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0:57 3 (const int)
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0:57 'o2' (uniform 2-component vector of int)
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0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 5 (const uint)
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0:58 textureFetchOffset (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 3 (const uint)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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@@ -75,14 +114,23 @@ gl_FragCoord origin is upper left
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 3 (const uint)
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0:58 Constant:
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0:58 3 (const int)
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0:58 'o2' (uniform 2-component vector of int)
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0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 5 (const uint)
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0:59 textureFetchOffset (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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@@ -91,10 +139,16 @@ gl_FragCoord origin is upper left
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Constant:
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0:59 3 (const int)
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0:59 'o2' (uniform 2-component vector of int)
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0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 5 (const uint)
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0:65 move second child to first child (temp 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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@@ -150,16 +204,9 @@ gl_FragCoord origin is upper left
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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@@ -168,55 +215,85 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Constant:
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0:52 2 (const int)
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0:52 'o1' (uniform int)
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0:52 o1: direct index for structure (layout(offset=48 ) uniform int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 4 (const uint)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Constant:
|
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0:53 2 (const int)
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0:53 'o1' (uniform int)
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0:53 o1: direct index for structure (layout(offset=48 ) uniform int)
|
||||
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:53 Constant:
|
||||
0:53 4 (const uint)
|
||||
0:54 textureFetchOffset (global 4-component vector of uint)
|
||||
0:54 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:54 vector swizzle (temp 2-component vector of int)
|
||||
0:54 'c3' (uniform 3-component vector of int)
|
||||
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:54 Constant:
|
||||
0:54 2 (const uint)
|
||||
0:54 Sequence
|
||||
0:54 Constant:
|
||||
0:54 0 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 direct index (temp int)
|
||||
0:54 'c3' (uniform 3-component vector of int)
|
||||
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:54 Constant:
|
||||
0:54 2 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 2 (const int)
|
||||
0:54 'o1' (uniform int)
|
||||
0:54 o1: direct index for structure (layout(offset=48 ) uniform int)
|
||||
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:54 Constant:
|
||||
0:54 4 (const uint)
|
||||
0:57 textureFetchOffset (global 4-component vector of float)
|
||||
0:57 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:57 vector swizzle (temp 3-component vector of int)
|
||||
0:57 'c4' (uniform 4-component vector of int)
|
||||
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 3 (const uint)
|
||||
0:57 Sequence
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
@@ -225,14 +302,23 @@ gl_FragCoord origin is upper left
|
||||
0:57 Constant:
|
||||
0:57 2 (const int)
|
||||
0:57 direct index (temp int)
|
||||
0:57 'c4' (uniform 4-component vector of int)
|
||||
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 3 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 3 (const int)
|
||||
0:57 'o2' (uniform 2-component vector of int)
|
||||
0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 5 (const uint)
|
||||
0:58 textureFetchOffset (global 4-component vector of int)
|
||||
0:58 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:58 vector swizzle (temp 3-component vector of int)
|
||||
0:58 'c4' (uniform 4-component vector of int)
|
||||
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 3 (const uint)
|
||||
0:58 Sequence
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
@@ -241,14 +327,23 @@ gl_FragCoord origin is upper left
|
||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:58 direct index (temp int)
|
||||
0:58 'c4' (uniform 4-component vector of int)
|
||||
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 3 (const uint)
|
||||
0:58 Constant:
|
||||
0:58 3 (const int)
|
||||
0:58 'o2' (uniform 2-component vector of int)
|
||||
0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 5 (const uint)
|
||||
0:59 textureFetchOffset (global 4-component vector of uint)
|
||||
0:59 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:59 vector swizzle (temp 3-component vector of int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:59 Constant:
|
||||
0:59 3 (const uint)
|
||||
0:59 Sequence
|
||||
0:59 Constant:
|
||||
0:59 0 (const int)
|
||||
@@ -257,10 +352,16 @@ gl_FragCoord origin is upper left
|
||||
0:59 Constant:
|
||||
0:59 2 (const int)
|
||||
0:59 direct index (temp int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:59 Constant:
|
||||
0:59 3 (const uint)
|
||||
0:59 Constant:
|
||||
0:59 3 (const int)
|
||||
0:59 'o2' (uniform 2-component vector of int)
|
||||
0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:59 Constant:
|
||||
0:59 5 (const uint)
|
||||
0:65 move second child to first child (temp 4-component vector of float)
|
||||
0:65 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -316,20 +417,13 @@ gl_FragCoord origin is upper left
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 156
|
||||
// Id's are bound by 167
|
||||
|
||||
Capability Shader
|
||||
Capability ImageGatherExtended
|
||||
@@ -337,71 +431,83 @@ gl_FragCoord origin is upper left
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 96 100
|
||||
EntryPoint Fragment 4 "main" 111 115
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex1df4a"
|
||||
Name 14 "c3"
|
||||
Name 23 "o1"
|
||||
Name 29 "g_tTex1di4a"
|
||||
Name 40 "g_tTex1du4a"
|
||||
Name 51 "g_tTex2df4a"
|
||||
Name 54 "c4"
|
||||
Name 61 "o2"
|
||||
Name 66 "g_tTex2di4a"
|
||||
Name 76 "g_tTex2du4a"
|
||||
Name 84 "PS_OUTPUT"
|
||||
MemberName 84(PS_OUTPUT) 0 "Color"
|
||||
MemberName 84(PS_OUTPUT) 1 "Depth"
|
||||
Name 86 "psout"
|
||||
Name 96 "Color"
|
||||
Name 100 "Depth"
|
||||
Name 106 "g_sSamp"
|
||||
Name 109 "g_tTex1df4"
|
||||
Name 112 "g_tTex1di4"
|
||||
Name 115 "g_tTex1du4"
|
||||
Name 118 "g_tTex2df4"
|
||||
Name 121 "g_tTex2di4"
|
||||
Name 124 "g_tTex2du4"
|
||||
Name 127 "g_tTex3df4"
|
||||
Name 130 "g_tTex3di4"
|
||||
Name 133 "g_tTex3du4"
|
||||
Name 136 "g_tTexcdf4"
|
||||
Name 139 "g_tTexcdi4"
|
||||
Name 142 "g_tTexcdu4"
|
||||
Name 145 "g_tTexcdf4a"
|
||||
Name 148 "g_tTexcdi4a"
|
||||
Name 151 "g_tTexcdu4a"
|
||||
Name 152 "c1"
|
||||
Name 153 "c2"
|
||||
Name 154 "o3"
|
||||
Name 155 "o4"
|
||||
Name 15 "$Global"
|
||||
MemberName 15($Global) 0 "c1"
|
||||
MemberName 15($Global) 1 "c2"
|
||||
MemberName 15($Global) 2 "c3"
|
||||
MemberName 15($Global) 3 "c4"
|
||||
MemberName 15($Global) 4 "o1"
|
||||
MemberName 15($Global) 5 "o2"
|
||||
MemberName 15($Global) 6 "o3"
|
||||
MemberName 15($Global) 7 "o4"
|
||||
Name 17 ""
|
||||
Name 35 "g_tTex1di4a"
|
||||
Name 47 "g_tTex1du4a"
|
||||
Name 60 "g_tTex2df4a"
|
||||
Name 77 "g_tTex2di4a"
|
||||
Name 89 "g_tTex2du4a"
|
||||
Name 99 "PS_OUTPUT"
|
||||
MemberName 99(PS_OUTPUT) 0 "Color"
|
||||
MemberName 99(PS_OUTPUT) 1 "Depth"
|
||||
Name 101 "psout"
|
||||
Name 111 "Color"
|
||||
Name 115 "Depth"
|
||||
Name 121 "g_sSamp"
|
||||
Name 124 "g_tTex1df4"
|
||||
Name 127 "g_tTex1di4"
|
||||
Name 130 "g_tTex1du4"
|
||||
Name 133 "g_tTex2df4"
|
||||
Name 136 "g_tTex2di4"
|
||||
Name 139 "g_tTex2du4"
|
||||
Name 142 "g_tTex3df4"
|
||||
Name 145 "g_tTex3di4"
|
||||
Name 148 "g_tTex3du4"
|
||||
Name 151 "g_tTexcdf4"
|
||||
Name 154 "g_tTexcdi4"
|
||||
Name 157 "g_tTexcdu4"
|
||||
Name 160 "g_tTexcdf4a"
|
||||
Name 163 "g_tTexcdi4a"
|
||||
Name 166 "g_tTexcdu4a"
|
||||
Decorate 9(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 29(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 40(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 51(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 66(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 76(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 96(Color) Location 0
|
||||
Decorate 100(Depth) BuiltIn FragDepth
|
||||
Decorate 106(g_sSamp) DescriptorSet 0
|
||||
Decorate 106(g_sSamp) Binding 0
|
||||
Decorate 109(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 109(g_tTex1df4) Binding 0
|
||||
Decorate 112(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 115(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 118(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 121(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 124(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 127(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 130(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 133(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 136(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 139(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 142(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 145(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 148(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 151(g_tTexcdu4a) DescriptorSet 0
|
||||
MemberDecorate 15($Global) 0 Offset 0
|
||||
MemberDecorate 15($Global) 1 Offset 8
|
||||
MemberDecorate 15($Global) 2 Offset 16
|
||||
MemberDecorate 15($Global) 3 Offset 32
|
||||
MemberDecorate 15($Global) 4 Offset 48
|
||||
MemberDecorate 15($Global) 5 Offset 56
|
||||
MemberDecorate 15($Global) 6 Offset 64
|
||||
MemberDecorate 15($Global) 7 Offset 80
|
||||
Decorate 15($Global) Block
|
||||
Decorate 17 DescriptorSet 0
|
||||
Decorate 35(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 47(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 60(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 77(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 89(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 111(Color) Location 0
|
||||
Decorate 115(Depth) BuiltIn FragDepth
|
||||
Decorate 121(g_sSamp) DescriptorSet 0
|
||||
Decorate 121(g_sSamp) Binding 0
|
||||
Decorate 124(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 124(g_tTex1df4) Binding 0
|
||||
Decorate 127(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 130(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 133(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 136(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 139(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 142(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 145(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 148(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 151(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 154(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 157(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 160(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 163(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 166(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -409,155 +515,166 @@ gl_FragCoord origin is upper left
|
||||
8: TypePointer UniformConstant 7
|
||||
9(g_tTex1df4a): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 3
|
||||
13: TypePointer UniformConstant 12(ivec3)
|
||||
14(c3): 13(ptr) Variable UniformConstant
|
||||
15: TypeVector 11(int) 2
|
||||
18: TypeInt 32 0
|
||||
19: 18(int) Constant 2
|
||||
20: TypePointer UniformConstant 11(int)
|
||||
23(o1): 20(ptr) Variable UniformConstant
|
||||
25: TypeVector 6(float) 4
|
||||
27: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
28: TypePointer UniformConstant 27
|
||||
29(g_tTex1di4a): 28(ptr) Variable UniformConstant
|
||||
36: TypeVector 11(int) 4
|
||||
38: TypeImage 18(int) 1D array sampled format:Unknown
|
||||
39: TypePointer UniformConstant 38
|
||||
40(g_tTex1du4a): 39(ptr) Variable UniformConstant
|
||||
47: TypeVector 18(int) 4
|
||||
49: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
50: TypePointer UniformConstant 49
|
||||
51(g_tTex2df4a): 50(ptr) Variable UniformConstant
|
||||
53: TypePointer UniformConstant 36(ivec4)
|
||||
54(c4): 53(ptr) Variable UniformConstant
|
||||
57: 18(int) Constant 3
|
||||
60: TypePointer UniformConstant 15(ivec2)
|
||||
61(o2): 60(ptr) Variable UniformConstant
|
||||
64: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
65: TypePointer UniformConstant 64
|
||||
66(g_tTex2di4a): 65(ptr) Variable UniformConstant
|
||||
74: TypeImage 18(int) 2D array sampled format:Unknown
|
||||
75: TypePointer UniformConstant 74
|
||||
76(g_tTex2du4a): 75(ptr) Variable UniformConstant
|
||||
84(PS_OUTPUT): TypeStruct 25(fvec4) 6(float)
|
||||
85: TypePointer Function 84(PS_OUTPUT)
|
||||
87: 11(int) Constant 0
|
||||
88: 6(float) Constant 1065353216
|
||||
89: 25(fvec4) ConstantComposite 88 88 88 88
|
||||
90: TypePointer Function 25(fvec4)
|
||||
92: 11(int) Constant 1
|
||||
93: TypePointer Function 6(float)
|
||||
95: TypePointer Output 25(fvec4)
|
||||
96(Color): 95(ptr) Variable Output
|
||||
99: TypePointer Output 6(float)
|
||||
100(Depth): 99(ptr) Variable Output
|
||||
104: TypeSampler
|
||||
105: TypePointer UniformConstant 104
|
||||
106(g_sSamp): 105(ptr) Variable UniformConstant
|
||||
107: TypeImage 6(float) 1D sampled format:Unknown
|
||||
108: TypePointer UniformConstant 107
|
||||
109(g_tTex1df4): 108(ptr) Variable UniformConstant
|
||||
110: TypeImage 11(int) 1D sampled format:Unknown
|
||||
111: TypePointer UniformConstant 110
|
||||
112(g_tTex1di4): 111(ptr) Variable UniformConstant
|
||||
113: TypeImage 18(int) 1D sampled format:Unknown
|
||||
114: TypePointer UniformConstant 113
|
||||
115(g_tTex1du4): 114(ptr) Variable UniformConstant
|
||||
116: TypeImage 6(float) 2D sampled format:Unknown
|
||||
117: TypePointer UniformConstant 116
|
||||
118(g_tTex2df4): 117(ptr) Variable UniformConstant
|
||||
119: TypeImage 11(int) 2D sampled format:Unknown
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypeVector 11(int) 3
|
||||
14: TypeVector 11(int) 4
|
||||
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
||||
16: TypePointer Uniform 15($Global)
|
||||
17: 16(ptr) Variable Uniform
|
||||
18: 11(int) Constant 2
|
||||
19: TypePointer Uniform 13(ivec3)
|
||||
23: TypeInt 32 0
|
||||
24: 23(int) Constant 2
|
||||
25: TypePointer Uniform 11(int)
|
||||
28: 11(int) Constant 4
|
||||
31: TypeVector 6(float) 4
|
||||
33: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tTex1di4a): 34(ptr) Variable UniformConstant
|
||||
45: TypeImage 23(int) 1D array sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex1du4a): 46(ptr) Variable UniformConstant
|
||||
56: TypeVector 23(int) 4
|
||||
58: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
59: TypePointer UniformConstant 58
|
||||
60(g_tTex2df4a): 59(ptr) Variable UniformConstant
|
||||
62: 11(int) Constant 3
|
||||
63: TypePointer Uniform 14(ivec4)
|
||||
67: 23(int) Constant 3
|
||||
70: 11(int) Constant 5
|
||||
71: TypePointer Uniform 12(ivec2)
|
||||
75: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
76: TypePointer UniformConstant 75
|
||||
77(g_tTex2di4a): 76(ptr) Variable UniformConstant
|
||||
87: TypeImage 23(int) 2D array sampled format:Unknown
|
||||
88: TypePointer UniformConstant 87
|
||||
89(g_tTex2du4a): 88(ptr) Variable UniformConstant
|
||||
99(PS_OUTPUT): TypeStruct 31(fvec4) 6(float)
|
||||
100: TypePointer Function 99(PS_OUTPUT)
|
||||
102: 11(int) Constant 0
|
||||
103: 6(float) Constant 1065353216
|
||||
104: 31(fvec4) ConstantComposite 103 103 103 103
|
||||
105: TypePointer Function 31(fvec4)
|
||||
107: 11(int) Constant 1
|
||||
108: TypePointer Function 6(float)
|
||||
110: TypePointer Output 31(fvec4)
|
||||
111(Color): 110(ptr) Variable Output
|
||||
114: TypePointer Output 6(float)
|
||||
115(Depth): 114(ptr) Variable Output
|
||||
119: TypeSampler
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_tTex2di4): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 18(int) 2D sampled format:Unknown
|
||||
121(g_sSamp): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 6(float) 1D sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTex2du4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 6(float) 3D sampled format:Unknown
|
||||
124(g_tTex1df4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 11(int) 1D sampled format:Unknown
|
||||
126: TypePointer UniformConstant 125
|
||||
127(g_tTex3df4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 11(int) 3D sampled format:Unknown
|
||||
127(g_tTex1di4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 23(int) 1D sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTex3di4): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 18(int) 3D sampled format:Unknown
|
||||
130(g_tTex1du4): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 6(float) 2D sampled format:Unknown
|
||||
132: TypePointer UniformConstant 131
|
||||
133(g_tTex3du4): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 6(float) Cube sampled format:Unknown
|
||||
133(g_tTex2df4): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 11(int) 2D sampled format:Unknown
|
||||
135: TypePointer UniformConstant 134
|
||||
136(g_tTexcdf4): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 11(int) Cube sampled format:Unknown
|
||||
136(g_tTex2di4): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 23(int) 2D sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTexcdi4): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 18(int) Cube sampled format:Unknown
|
||||
139(g_tTex2du4): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 6(float) 3D sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
142(g_tTex3df4): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 11(int) 3D sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTexcdf4a): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
145(g_tTex3di4): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 23(int) 3D sampled format:Unknown
|
||||
147: TypePointer UniformConstant 146
|
||||
148(g_tTexcdi4a): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 18(int) Cube array sampled format:Unknown
|
||||
148(g_tTex3du4): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 6(float) Cube sampled format:Unknown
|
||||
150: TypePointer UniformConstant 149
|
||||
151(g_tTexcdu4a): 150(ptr) Variable UniformConstant
|
||||
152(c1): 20(ptr) Variable UniformConstant
|
||||
153(c2): 60(ptr) Variable UniformConstant
|
||||
154(o3): 13(ptr) Variable UniformConstant
|
||||
155(o4): 53(ptr) Variable UniformConstant
|
||||
151(g_tTexcdf4): 150(ptr) Variable UniformConstant
|
||||
152: TypeImage 11(int) Cube sampled format:Unknown
|
||||
153: TypePointer UniformConstant 152
|
||||
154(g_tTexcdi4): 153(ptr) Variable UniformConstant
|
||||
155: TypeImage 23(int) Cube sampled format:Unknown
|
||||
156: TypePointer UniformConstant 155
|
||||
157(g_tTexcdu4): 156(ptr) Variable UniformConstant
|
||||
158: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
159: TypePointer UniformConstant 158
|
||||
160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
|
||||
161: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
162: TypePointer UniformConstant 161
|
||||
163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
|
||||
164: TypeImage 23(int) Cube array sampled format:Unknown
|
||||
165: TypePointer UniformConstant 164
|
||||
166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
86(psout): 85(ptr) Variable Function
|
||||
101(psout): 100(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4a)
|
||||
16: 12(ivec3) Load 14(c3)
|
||||
17: 15(ivec2) VectorShuffle 16 16 0 1
|
||||
21: 20(ptr) AccessChain 14(c3) 19
|
||||
22: 11(int) Load 21
|
||||
24: 11(int) Load 23(o1)
|
||||
26: 25(fvec4) ImageFetch 10 17 Lod Offset 22 24
|
||||
30: 27 Load 29(g_tTex1di4a)
|
||||
31: 12(ivec3) Load 14(c3)
|
||||
32: 15(ivec2) VectorShuffle 31 31 0 1
|
||||
33: 20(ptr) AccessChain 14(c3) 19
|
||||
34: 11(int) Load 33
|
||||
35: 11(int) Load 23(o1)
|
||||
37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35
|
||||
41: 38 Load 40(g_tTex1du4a)
|
||||
42: 12(ivec3) Load 14(c3)
|
||||
43: 15(ivec2) VectorShuffle 42 42 0 1
|
||||
44: 20(ptr) AccessChain 14(c3) 19
|
||||
45: 11(int) Load 44
|
||||
46: 11(int) Load 23(o1)
|
||||
48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46
|
||||
52: 49 Load 51(g_tTex2df4a)
|
||||
55: 36(ivec4) Load 54(c4)
|
||||
56: 12(ivec3) VectorShuffle 55 55 0 1 2
|
||||
58: 20(ptr) AccessChain 54(c4) 57
|
||||
59: 11(int) Load 58
|
||||
62: 15(ivec2) Load 61(o2)
|
||||
63: 25(fvec4) ImageFetch 52 56 Lod Offset 59 62
|
||||
67: 64 Load 66(g_tTex2di4a)
|
||||
68: 36(ivec4) Load 54(c4)
|
||||
69: 12(ivec3) VectorShuffle 68 68 0 1 2
|
||||
70: 20(ptr) AccessChain 54(c4) 57
|
||||
71: 11(int) Load 70
|
||||
72: 15(ivec2) Load 61(o2)
|
||||
73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72
|
||||
77: 74 Load 76(g_tTex2du4a)
|
||||
78: 36(ivec4) Load 54(c4)
|
||||
79: 12(ivec3) VectorShuffle 78 78 0 1 2
|
||||
80: 20(ptr) AccessChain 54(c4) 57
|
||||
81: 11(int) Load 80
|
||||
82: 15(ivec2) Load 61(o2)
|
||||
83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82
|
||||
91: 90(ptr) AccessChain 86(psout) 87
|
||||
Store 91 89
|
||||
94: 93(ptr) AccessChain 86(psout) 92
|
||||
Store 94 88
|
||||
97: 90(ptr) AccessChain 86(psout) 87
|
||||
98: 25(fvec4) Load 97
|
||||
Store 96(Color) 98
|
||||
101: 93(ptr) AccessChain 86(psout) 92
|
||||
102: 6(float) Load 101
|
||||
Store 100(Depth) 102
|
||||
20: 19(ptr) AccessChain 17 18
|
||||
21: 13(ivec3) Load 20
|
||||
22: 12(ivec2) VectorShuffle 21 21 0 1
|
||||
26: 25(ptr) AccessChain 17 18 24
|
||||
27: 11(int) Load 26
|
||||
29: 25(ptr) AccessChain 17 28
|
||||
30: 11(int) Load 29
|
||||
32: 31(fvec4) ImageFetch 10 22 Lod Offset 27 30
|
||||
36: 33 Load 35(g_tTex1di4a)
|
||||
37: 19(ptr) AccessChain 17 18
|
||||
38: 13(ivec3) Load 37
|
||||
39: 12(ivec2) VectorShuffle 38 38 0 1
|
||||
40: 25(ptr) AccessChain 17 18 24
|
||||
41: 11(int) Load 40
|
||||
42: 25(ptr) AccessChain 17 28
|
||||
43: 11(int) Load 42
|
||||
44: 14(ivec4) ImageFetch 36 39 Lod Offset 41 43
|
||||
48: 45 Load 47(g_tTex1du4a)
|
||||
49: 19(ptr) AccessChain 17 18
|
||||
50: 13(ivec3) Load 49
|
||||
51: 12(ivec2) VectorShuffle 50 50 0 1
|
||||
52: 25(ptr) AccessChain 17 18 24
|
||||
53: 11(int) Load 52
|
||||
54: 25(ptr) AccessChain 17 28
|
||||
55: 11(int) Load 54
|
||||
57: 56(ivec4) ImageFetch 48 51 Lod Offset 53 55
|
||||
61: 58 Load 60(g_tTex2df4a)
|
||||
64: 63(ptr) AccessChain 17 62
|
||||
65: 14(ivec4) Load 64
|
||||
66: 13(ivec3) VectorShuffle 65 65 0 1 2
|
||||
68: 25(ptr) AccessChain 17 62 67
|
||||
69: 11(int) Load 68
|
||||
72: 71(ptr) AccessChain 17 70
|
||||
73: 12(ivec2) Load 72
|
||||
74: 31(fvec4) ImageFetch 61 66 Lod Offset 69 73
|
||||
78: 75 Load 77(g_tTex2di4a)
|
||||
79: 63(ptr) AccessChain 17 62
|
||||
80: 14(ivec4) Load 79
|
||||
81: 13(ivec3) VectorShuffle 80 80 0 1 2
|
||||
82: 25(ptr) AccessChain 17 62 67
|
||||
83: 11(int) Load 82
|
||||
84: 71(ptr) AccessChain 17 70
|
||||
85: 12(ivec2) Load 84
|
||||
86: 14(ivec4) ImageFetch 78 81 Lod Offset 83 85
|
||||
90: 87 Load 89(g_tTex2du4a)
|
||||
91: 63(ptr) AccessChain 17 62
|
||||
92: 14(ivec4) Load 91
|
||||
93: 13(ivec3) VectorShuffle 92 92 0 1 2
|
||||
94: 25(ptr) AccessChain 17 62 67
|
||||
95: 11(int) Load 94
|
||||
96: 71(ptr) AccessChain 17 70
|
||||
97: 12(ivec2) Load 96
|
||||
98: 56(ivec4) ImageFetch 90 93 Lod Offset 95 97
|
||||
106: 105(ptr) AccessChain 101(psout) 102
|
||||
Store 106 104
|
||||
109: 108(ptr) AccessChain 101(psout) 107
|
||||
Store 109 103
|
||||
112: 105(ptr) AccessChain 101(psout) 102
|
||||
113: 31(fvec4) Load 112
|
||||
Store 111(Color) 113
|
||||
116: 108(ptr) AccessChain 101(psout) 107
|
||||
117: 6(float) Load 116
|
||||
Store 115(Depth) 117
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user