HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich
2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View File

@@ -2,11 +2,11 @@ hlsl.precise.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Definition: MyFunction(f1;vf3; (temp void)
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Definition: main( (temp structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)
@@ -39,11 +39,11 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Definition: MyFunction(f1;vf3; (temp void)
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Definition: main( (temp structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)