HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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@@ -1,7 +1,7 @@
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hlsl.structin.vert
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (global structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' (layout(location=0 ) in 4-component vector of float)
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0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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@@ -69,7 +69,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (global structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' (layout(location=0 ) in 4-component vector of float)
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0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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