HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich
2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View File

@@ -2,7 +2,7 @@ hlsl.typedef.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4;i1; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int)
@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 Construct vec4 (global 4-component vector of float)
0:10 Construct vec4 (uniform 4-component vector of float)
0:10 Convert int to float (temp float)
0:10 add (temp int)
0:10 'i' (temp int)
@@ -43,7 +43,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4;i1; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int)
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 Construct vec4 (global 4-component vector of float)
0:10 Construct vec4 (uniform 4-component vector of float)
0:10 Convert int to float (temp float)
0:10 add (temp int)
0:10 'i' (temp int)