HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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@@ -1,15 +1,15 @@
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uint gs_ua;
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uint gs_ub;
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uint gs_uc;
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uint2 gs_ua2;
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uint2 gs_ub2;
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uint2 gs_uc2;
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uint3 gs_ua3;
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uint3 gs_ub3;
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uint3 gs_uc3;
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uint4 gs_ua4;
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uint4 gs_ub4;
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uint4 gs_uc4;
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static uint gs_ua;
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static uint gs_ub;
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static uint gs_uc;
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static uint2 gs_ua2;
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static uint2 gs_ub2;
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static uint2 gs_uc2;
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static uint3 gs_ua3;
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static uint3 gs_ub3;
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static uint3 gs_uc3;
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static uint4 gs_ua4;
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static uint4 gs_ub4;
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static uint4 gs_uc4;
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float VertexShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
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{
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