HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
This PR sets the TQualifier layoutFormat according to the HLSL image type. For instance: RWTexture1D <float2> g_tTex1df2; becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer; The return type for image and buffer loads is now taken from the storage format. Also, the qualifier for the return type is now (properly) a temp, not a global.
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@@ -907,11 +907,11 @@ bool HlslGrammar::acceptTextureType(TType& type)
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return false;
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}
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if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4) {
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// TODO: handle vec2/3 types
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expected("vector size not yet supported in texture type");
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return false;
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}
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// if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4 && !image) {
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// // TODO: handle vec2/3 types
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// expected("vector size not yet supported in texture type");
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// return false;
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// }
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if (ms && acceptTokenClass(EHTokComma)) {
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// read sample count for multisample types, if given
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@@ -937,24 +937,14 @@ bool HlslGrammar::acceptTextureType(TType& type)
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}
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TArraySizes* arraySizes = nullptr;
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const bool shadow = !image && (txType.isScalar() || (txType.isVector() && txType.getVectorSize() == 1));
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const bool shadow = false; // declared on the sampler
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TSampler sampler;
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TLayoutFormat format = ElfNone;
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// RWBuffer and RWTexture (images) require a TLayoutFormat. We handle only a limit set.
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if (image) {
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if (txType.getVectorSize() != 4)
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expected("4 component image");
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switch (txType.getBasicType()) {
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case EbtFloat: format = ElfRgba32f; break;
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case EbtInt: format = ElfRgba32i; break;
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case EbtUint: format = ElfRgba32ui; break;
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default:
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expected("unknown basic type in image format");
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}
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}
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// Buffer, RWBuffer and RWTexture (images) require a TLayoutFormat. We handle only a limit set.
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if (image || dim == EsdBuffer)
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format = parseContext.getLayoutFromTxType(token.loc, txType);
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// Non-image Buffers are combined
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if (dim == EsdBuffer && !image) {
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