Support the #extension GL_ARB_fragment_coord_conventions.
Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
This commit is contained in:
143
Test/baseResults/GL_ARB_fragment_coord_conventions.vert.out
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143
Test/baseResults/GL_ARB_fragment_coord_conventions.vert.out
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GL_ARB_fragment_coord_conventions.vert
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_fragment_coord_conventions
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0:? Sequence
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0:22 Function Definition: main( ( global void)
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0:22 Function Parameters:
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:24 'pos' (layout( location=0) in 4-component vector of float)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'i' ( smooth out 4-component vector of float)
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0:25 Construct vec4 ( temp 4-component vector of float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowWidth' ( uniform float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowHeight' ( uniform float)
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0:25 add ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 subtract ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 2 (const int)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 3 (const int)
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0:? Linker Objects
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:? 'i' ( smooth out 4-component vector of float)
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0:? 'gtf_windowWidth' ( uniform float)
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0:? 'gtf_windowHeight' ( uniform float)
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0:? 'n' ( uniform float)
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0:? 'f' ( uniform float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_fragment_coord_conventions
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0:? Sequence
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0:22 Function Definition: main( ( global void)
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0:22 Function Parameters:
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:24 'pos' (layout( location=0) in 4-component vector of float)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'i' ( smooth out 4-component vector of float)
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0:25 Construct vec4 ( temp 4-component vector of float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowWidth' ( uniform float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowHeight' ( uniform float)
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0:25 add ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 subtract ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 2 (const int)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 3 (const int)
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0:? Linker Objects
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:? 'i' ( smooth out 4-component vector of float)
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0:? 'gtf_windowWidth' ( uniform float)
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0:? 'gtf_windowHeight' ( uniform float)
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0:? 'n' ( uniform float)
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0:? 'f' ( uniform float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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