HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -4,8 +4,8 @@ gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
0:8 'i' (layout(location=0 ) in int)
0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
@@ -22,29 +22,29 @@ gl_FragCoord origin is upper left
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 direct index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 Constant:
0:10 2 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 Constant:
0:10 5 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 'i' (layout(location=0 ) in int)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 'i' (layout(location=0 ) in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:10 'i' (layout(location=0 ) in int)
0:10 Branch: Return
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
@@ -59,8 +59,8 @@ gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
0:8 'i' (layout(location=0 ) in int)
0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
@@ -77,29 +77,29 @@ gl_FragCoord origin is upper left
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 direct index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 Constant:
0:10 2 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'input' (in 3-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:10 'i' (layout(location=0 ) in int)
0:10 direct index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 Constant:
0:10 5 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'b' (temp 10-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 'i' (layout(location=0 ) in int)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 'i' (layout(location=0 ) in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:10 'i' (layout(location=0 ) in int)
0:10 Branch: Return
0:? Linker Objects
0:? 'a' (global 4-element array of 4-component vector of float)
@@ -123,6 +123,8 @@ gl_FragCoord origin is upper left
Name 54 ""
MemberName 54 0 "m"
Name 58 "s"
Decorate 21(i) Location 0
Decorate 29(input) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32