HLSL: Create test results for the previous commits.
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@@ -4,8 +4,8 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (in int)
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0:8 'input' (in 3-element array of 4-component vector of float)
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0:8 'i' (layout(location=0 ) in int)
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0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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@@ -22,29 +22,29 @@ gl_FragCoord origin is upper left
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0:10 1 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'a' (global 4-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 Constant:
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0:10 2 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
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0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'i' (in int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (in int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 Branch: Return
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0:? Linker Objects
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0:? 'a' (global 4-element array of 4-component vector of float)
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@@ -59,8 +59,8 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (in int)
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0:8 'input' (in 3-element array of 4-component vector of float)
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0:8 'i' (layout(location=0 ) in int)
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0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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@@ -77,29 +77,29 @@ gl_FragCoord origin is upper left
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0:10 1 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'a' (global 4-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 Constant:
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0:10 2 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
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0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'i' (in int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (in int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 Branch: Return
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0:? Linker Objects
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0:? 'a' (global 4-element array of 4-component vector of float)
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@@ -123,6 +123,8 @@ gl_FragCoord origin is upper left
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Name 54 ""
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MemberName 54 0 "m"
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Name 58 "s"
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Decorate 21(i) Location 0
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Decorate 29(input) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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