HLSL: Create test results for the previous commits.
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@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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@@ -12,10 +12,10 @@ gl_FragCoord origin is upper left
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0:3 add (temp 4-component vector of float)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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@@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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@@ -41,10 +41,10 @@ gl_FragCoord origin is upper left
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0:3 add (temp 4-component vector of float)
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0:3 add (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Convert int to float (temp 4-component vector of float)
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0:3 Convert float to int (temp 4-component vector of int)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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@@ -65,6 +65,7 @@ gl_FragCoord origin is upper left
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Name 4 "PixelShaderFunction"
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Name 9 "@entryPointOutput"
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Name 11 "input"
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Decorate 11(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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