HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp int)
@@ -35,19 +35,19 @@ gl_FragCoord origin is upper left
0:7 vector-scale (temp 4-component vector of float)
0:7 Convert int to float (temp float)
0:7 'a' (temp int)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:8 vector-scale (temp 4-component vector of float)
0:8 Convert int to float (temp float)
0:8 'b' (temp int)
0:8 'input' (in 4-component vector of float)
0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:9 vector-scale (temp 4-component vector of float)
0:9 Convert int to float (temp float)
0:9 'c' (temp int)
0:9 'input' (in 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:10 vector-scale (temp 4-component vector of float)
0:10 Convert int to float (temp float)
0:10 'd' (temp int)
0:10 'input' (in 4-component vector of float)
0:10 'input' (layout(location=0 ) in 4-component vector of float)
0:12 Comma (temp int)
0:12 move second child to first child (temp int)
0:12 'e' (temp int)
@@ -85,19 +85,19 @@ gl_FragCoord origin is upper left
0:14 Constant:
0:14 0 (const int)
0:14 direct index (temp float)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 true case
0:14 vector-scale (temp 4-component vector of float)
0:14 Convert int to float (temp float)
0:14 'c' (temp int)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 false case
0:14 vector-scale (temp 4-component vector of float)
0:14 Convert int to float (temp float)
0:14 'd' (temp int)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
@@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp int)
@@ -150,19 +150,19 @@ gl_FragCoord origin is upper left
0:7 vector-scale (temp 4-component vector of float)
0:7 Convert int to float (temp float)
0:7 'a' (temp int)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:8 vector-scale (temp 4-component vector of float)
0:8 Convert int to float (temp float)
0:8 'b' (temp int)
0:8 'input' (in 4-component vector of float)
0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:9 vector-scale (temp 4-component vector of float)
0:9 Convert int to float (temp float)
0:9 'c' (temp int)
0:9 'input' (in 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:10 vector-scale (temp 4-component vector of float)
0:10 Convert int to float (temp float)
0:10 'd' (temp int)
0:10 'input' (in 4-component vector of float)
0:10 'input' (layout(location=0 ) in 4-component vector of float)
0:12 Comma (temp int)
0:12 move second child to first child (temp int)
0:12 'e' (temp int)
@@ -200,19 +200,19 @@ gl_FragCoord origin is upper left
0:14 Constant:
0:14 0 (const int)
0:14 direct index (temp float)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 true case
0:14 vector-scale (temp 4-component vector of float)
0:14 Convert int to float (temp float)
0:14 'c' (temp int)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 false case
0:14 vector-scale (temp 4-component vector of float)
0:14 Convert int to float (temp float)
0:14 'd' (temp int)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
@@ -244,6 +244,7 @@ gl_FragCoord origin is upper left
Name 40 "e"
Name 57 "f"
Name 83 "@entryPointOutput"
Decorate 22(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1