HLSL: Create test results for the previous commits.
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@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp int)
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@@ -35,19 +35,19 @@ gl_FragCoord origin is upper left
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0:7 vector-scale (temp 4-component vector of float)
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0:7 Convert int to float (temp float)
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0:7 'a' (temp int)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Convert int to float (temp float)
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0:8 'b' (temp int)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 vector-scale (temp 4-component vector of float)
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0:9 Convert int to float (temp float)
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0:9 'c' (temp int)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 vector-scale (temp 4-component vector of float)
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0:10 Convert int to float (temp float)
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0:10 'd' (temp int)
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0:10 'input' (in 4-component vector of float)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Comma (temp int)
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0:12 move second child to first child (temp int)
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0:12 'e' (temp int)
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@@ -85,19 +85,19 @@ gl_FragCoord origin is upper left
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (temp float)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 true case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'c' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 false case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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@@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp int)
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@@ -150,19 +150,19 @@ gl_FragCoord origin is upper left
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0:7 vector-scale (temp 4-component vector of float)
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0:7 Convert int to float (temp float)
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0:7 'a' (temp int)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Convert int to float (temp float)
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0:8 'b' (temp int)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 vector-scale (temp 4-component vector of float)
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0:9 Convert int to float (temp float)
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0:9 'c' (temp int)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 vector-scale (temp 4-component vector of float)
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0:10 Convert int to float (temp float)
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0:10 'd' (temp int)
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0:10 'input' (in 4-component vector of float)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Comma (temp int)
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0:12 move second child to first child (temp int)
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0:12 'e' (temp int)
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@@ -200,19 +200,19 @@ gl_FragCoord origin is upper left
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (temp float)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 true case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'c' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 false case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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@@ -244,6 +244,7 @@ gl_FragCoord origin is upper left
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Name 40 "e"
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Name 57 "f"
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Name 83 "@entryPointOutput"
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Decorate 22(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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