HLSL: Create test results for the previous commits.
This commit is contained in:
@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:3 Loop with condition tested first
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@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left
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0:3 No loop body
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0:4 Sequence
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0:4 Pre-Increment (temp 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Loop with condition tested first
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0:4 No loop condition
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0:4 No loop body
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@@ -20,42 +20,42 @@ gl_FragCoord origin is upper left
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Compare Not Equal (temp bool)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 No loop body
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0:? Sequence
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 Compare Not Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Branch: Return
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0:7 Sequence
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0:7 Pre-Decrement (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop with condition tested first
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0:7 Loop Condition
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0:7 Compare Not Equal (temp bool)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:7 Loop Terminal Expression
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0:7 add second child into first child (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Constant:
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0:7 2.000000
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0:? Sequence
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@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
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0:8 Condition
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0:8 Compare Greater Than (temp bool)
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0:8 direct index (temp float)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
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0:9 Condition
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0:9 Compare Greater Than (temp bool)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:3 Loop with condition tested first
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@@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
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0:3 No loop body
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0:4 Sequence
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0:4 Pre-Increment (temp 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Loop with condition tested first
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0:4 No loop condition
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0:4 No loop body
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@@ -140,42 +140,42 @@ gl_FragCoord origin is upper left
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0:5 Loop with condition tested first
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0:5 Loop Condition
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0:5 Compare Not Equal (temp bool)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 No loop body
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0:? Sequence
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0:6 Loop with condition tested first
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0:6 Loop Condition
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0:6 Compare Not Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 Branch: Return
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0:7 Sequence
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0:7 Pre-Decrement (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop with condition tested first
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0:7 Loop Condition
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0:7 Compare Not Equal (temp bool)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:7 Loop Terminal Expression
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0:7 add second child into first child (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Constant:
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0:7 2.000000
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0:? Sequence
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@@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
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0:8 Condition
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0:8 Compare Greater Than (temp bool)
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0:8 direct index (temp float)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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@@ -201,7 +201,7 @@ gl_FragCoord origin is upper left
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0:9 Condition
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0:9 Compare Greater Than (temp bool)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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@@ -249,6 +249,7 @@ gl_FragCoord origin is upper left
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Name 43 "@entryPointOutput"
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Name 91 "ii"
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Name 111 "ii"
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Decorate 13(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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