HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment (temp 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 'input' (layout(location=0 ) in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
@@ -20,42 +20,42 @@ gl_FragCoord origin is upper left
0:5 Loop with condition tested first
0:5 Loop Condition
0:5 Compare Not Equal (temp bool)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 Compare Not Equal (temp bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:6 Negate value (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 Branch: Return
0:7 Sequence
0:7 Pre-Decrement (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Not Equal (temp bool)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:7 Negate value (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Branch: Return
0:7 Loop Terminal Expression
0:7 add second child into first child (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Sequence
@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:8 Condition
0:8 Compare Greater Than (temp bool)
0:8 direct index (temp float)
0:8 'input' (in 4-component vector of float)
0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
0:9 Condition
0:9 Compare Greater Than (temp bool)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
@@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment (temp 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 'input' (layout(location=0 ) in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
@@ -140,42 +140,42 @@ gl_FragCoord origin is upper left
0:5 Loop with condition tested first
0:5 Loop Condition
0:5 Compare Not Equal (temp bool)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 Compare Not Equal (temp bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:6 Negate value (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 Branch: Return
0:7 Sequence
0:7 Pre-Decrement (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Not Equal (temp bool)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:7 Negate value (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Branch: Return
0:7 Loop Terminal Expression
0:7 add second child into first child (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Sequence
@@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
0:8 Condition
0:8 Compare Greater Than (temp bool)
0:8 direct index (temp float)
0:8 'input' (in 4-component vector of float)
0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
@@ -201,7 +201,7 @@ gl_FragCoord origin is upper left
0:9 Condition
0:9 Compare Greater Than (temp bool)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
@@ -249,6 +249,7 @@ gl_FragCoord origin is upper left
Name 43 "@entryPointOutput"
Name 91 "ii"
Name 111 "ii"
Decorate 13(input) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32