HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.gather.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
@@ -75,8 +75,8 @@ gl_FragCoord origin is upper left
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -86,15 +86,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -116,7 +116,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
@@ -189,8 +189,8 @@ gl_FragCoord origin is upper left
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -200,15 +200,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -265,6 +265,7 @@ gl_FragCoord origin is upper left
Decorate 60(g_tTexcdf4a) DescriptorSet 0
Decorate 70(g_tTexcdi4a) DescriptorSet 0
Decorate 80(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 0 Location 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1