HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -1,7 +1,7 @@
hlsl.gather.basic.dx10.vert
Shader version: 450
0:? Sequence
0:47 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@@ -68,8 +68,8 @@ Shader version: 450
0:? 0.800000
0:? 0.900000
0:43 move second child to first child (temp 4-component vector of float)
0:43 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:43 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:43 Pos: direct index for structure (temp 4-component vector of float Position)
0:43 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:43 Constant:
0:43 0 (const int)
0:? Constant:
@@ -78,9 +78,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -105,7 +105,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:47 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@@ -172,8 +172,8 @@ Shader version: 450
0:? 0.800000
0:? 0.900000
0:43 move second child to first child (temp 4-component vector of float)
0:43 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:43 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:43 Pos: direct index for structure (temp 4-component vector of float Position)
0:43 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:43 Constant:
0:43 0 (const int)
0:? Constant:
@@ -182,9 +182,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -246,7 +246,7 @@ Shader version: 450
Decorate 59(g_tTexcdf4) DescriptorSet 0
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn FragCoord
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
Decorate 100(g_sSamp2d) DescriptorSet 0
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1