HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.gather.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@@ -45,8 +45,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@@ -56,15 +56,15 @@ gl_FragCoord origin is upper left
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -89,7 +89,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@@ -132,8 +132,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@@ -143,15 +143,15 @@ gl_FragCoord origin is upper left
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -207,6 +207,7 @@ gl_FragCoord origin is upper left
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 62(PS_OUTPUT) 0 Location 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 76(g_tTex1df4a) DescriptorSet 0
Decorate 76(g_tTex1df4a) Binding 1