HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.gatherRGBA.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:111 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
@@ -318,8 +318,8 @@ gl_FragCoord origin is upper left
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child (temp 4-component vector of float)
0:106 Color: direct index for structure (temp 4-component vector of float)
0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:106 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
@@ -329,15 +329,15 @@ gl_FragCoord origin is upper left
0:106 1.000000
0:107 move second child to first child (temp float)
0:107 Depth: direct index for structure (temp float FragDepth)
0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -367,7 +367,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:111 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
@@ -683,8 +683,8 @@ gl_FragCoord origin is upper left
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child (temp 4-component vector of float)
0:106 Color: direct index for structure (temp 4-component vector of float)
0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:106 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
@@ -694,15 +694,15 @@ gl_FragCoord origin is upper left
0:106 1.000000
0:107 move second child to first child (temp float)
0:107 Depth: direct index for structure (temp float FragDepth)
0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -791,6 +791,7 @@ gl_FragCoord origin is upper left
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4a) DescriptorSet 0
Decorate 50(g_tTex2du4a) DescriptorSet 0
MemberDecorate 258(PS_OUTPUT) 0 Location 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 270(g_sSamp2d) DescriptorSet 0
Decorate 273(g_tTex1df4a) DescriptorSet 0