HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -4,72 +4,72 @@ gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Test condition and select (temp void)
0:3 Condition
0:3 Compare Equal (temp bool)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 true case
0:4 Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 'input' (layout(location=0 ) in 4-component vector of float)
0:4 Branch: Return
0:6 Test condition and select (temp void)
0:6 Condition
0:6 Compare Equal (temp bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 true case
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Branch: Return
0:6 false case
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:9 Branch: Return
0:11 Test condition and select (temp void)
0:11 Condition
0:11 Compare Equal (temp bool)
0:11 'input' (in 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 'input' (layout(location=0 ) in 4-component vector of float)
0:11 'input' (layout(location=0 ) in 4-component vector of float)
0:11 true case is null
0:14 Test condition and select (temp void)
0:14 Condition
0:14 Compare Equal (temp bool)
0:14 'input' (in 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 true case is null
0:19 Test condition and select (temp void)
0:19 Condition
0:19 Compare Equal (temp bool)
0:19 'input' (in 4-component vector of float)
0:19 'input' (in 4-component vector of float)
0:19 'input' (layout(location=0 ) in 4-component vector of float)
0:19 'input' (layout(location=0 ) in 4-component vector of float)
0:19 true case
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:20 'input' (in 4-component vector of float)
0:20 'input' (layout(location=0 ) in 4-component vector of float)
0:20 Branch: Return
0:23 Test condition and select (temp void)
0:23 Condition
0:23 Compare Equal (temp bool)
0:23 'input' (in 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:23 'input' (layout(location=0 ) in 4-component vector of float)
0:23 'input' (layout(location=0 ) in 4-component vector of float)
0:23 true case
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:24 'input' (in 4-component vector of float)
0:24 'input' (layout(location=0 ) in 4-component vector of float)
0:24 Branch: Return
0:23 false case
0:? Sequence
@@ -77,14 +77,14 @@ gl_FragCoord origin is upper left
0:26 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:26 Negate value (temp 4-component vector of float)
0:26 'input' (in 4-component vector of float)
0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:26 Branch: Return
0:30 Test condition and select (temp void)
0:30 Condition
0:30 move second child to first child (temp float)
0:30 'ii' (temp float)
0:30 direct index (temp float)
0:30 'input' (in 4-component vector of float)
0:30 'input' (layout(location=0 ) in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 true case
@@ -103,72 +103,72 @@ gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Test condition and select (temp void)
0:3 Condition
0:3 Compare Equal (temp bool)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 true case
0:4 Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 'input' (layout(location=0 ) in 4-component vector of float)
0:4 Branch: Return
0:6 Test condition and select (temp void)
0:6 Condition
0:6 Compare Equal (temp bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 true case
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Branch: Return
0:6 false case
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:9 Negate value (temp 4-component vector of float)
0:9 'input' (in 4-component vector of float)
0:9 'input' (layout(location=0 ) in 4-component vector of float)
0:9 Branch: Return
0:11 Test condition and select (temp void)
0:11 Condition
0:11 Compare Equal (temp bool)
0:11 'input' (in 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 'input' (layout(location=0 ) in 4-component vector of float)
0:11 'input' (layout(location=0 ) in 4-component vector of float)
0:11 true case is null
0:14 Test condition and select (temp void)
0:14 Condition
0:14 Compare Equal (temp bool)
0:14 'input' (in 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 'input' (layout(location=0 ) in 4-component vector of float)
0:14 true case is null
0:19 Test condition and select (temp void)
0:19 Condition
0:19 Compare Equal (temp bool)
0:19 'input' (in 4-component vector of float)
0:19 'input' (in 4-component vector of float)
0:19 'input' (layout(location=0 ) in 4-component vector of float)
0:19 'input' (layout(location=0 ) in 4-component vector of float)
0:19 true case
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:20 'input' (in 4-component vector of float)
0:20 'input' (layout(location=0 ) in 4-component vector of float)
0:20 Branch: Return
0:23 Test condition and select (temp void)
0:23 Condition
0:23 Compare Equal (temp bool)
0:23 'input' (in 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:23 'input' (layout(location=0 ) in 4-component vector of float)
0:23 'input' (layout(location=0 ) in 4-component vector of float)
0:23 true case
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:24 'input' (in 4-component vector of float)
0:24 'input' (layout(location=0 ) in 4-component vector of float)
0:24 Branch: Return
0:23 false case
0:? Sequence
@@ -176,14 +176,14 @@ gl_FragCoord origin is upper left
0:26 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:26 Negate value (temp 4-component vector of float)
0:26 'input' (in 4-component vector of float)
0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:26 Branch: Return
0:30 Test condition and select (temp void)
0:30 Condition
0:30 move second child to first child (temp float)
0:30 'ii' (temp float)
0:30 direct index (temp float)
0:30 'input' (in 4-component vector of float)
0:30 'input' (layout(location=0 ) in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 true case
@@ -207,6 +207,7 @@ gl_FragCoord origin is upper left
Name 19 "@entryPointOutput"
Name 67 "ii"
Name 80 "ii"
Decorate 9(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32