HLSL: Create test results for the previous commits.
This commit is contained in:
@@ -4,72 +4,72 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 true case
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Branch: Return
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 true case
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:6 false case
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Branch: Return
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:20 'input' (in 4-component vector of float)
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0:20 'input' (layout(location=0 ) in 4-component vector of float)
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0:20 Branch: Return
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:24 'input' (in 4-component vector of float)
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0:24 'input' (layout(location=0 ) in 4-component vector of float)
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0:24 Branch: Return
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0:23 false case
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0:? Sequence
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@@ -77,14 +77,14 @@ gl_FragCoord origin is upper left
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0:26 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:26 'input' (layout(location=0 ) in 4-component vector of float)
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0:26 Branch: Return
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (in 4-component vector of float)
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0:30 'input' (layout(location=0 ) in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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@@ -103,72 +103,72 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 true case
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Branch: Return
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 true case
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:6 false case
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Branch: Return
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (in 4-component vector of float)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:20 'input' (in 4-component vector of float)
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0:20 'input' (layout(location=0 ) in 4-component vector of float)
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0:20 Branch: Return
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (in 4-component vector of float)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:24 'input' (in 4-component vector of float)
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0:24 'input' (layout(location=0 ) in 4-component vector of float)
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0:24 Branch: Return
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0:23 false case
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0:? Sequence
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@@ -176,14 +176,14 @@ gl_FragCoord origin is upper left
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0:26 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:26 'input' (layout(location=0 ) in 4-component vector of float)
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0:26 Branch: Return
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (in 4-component vector of float)
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0:30 'input' (layout(location=0 ) in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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@@ -207,6 +207,7 @@ gl_FragCoord origin is upper left
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Name 19 "@entryPointOutput"
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Name 67 "ii"
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Name 80 "ii"
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Decorate 9(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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