HLSL: Create test results for the previous commits.
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@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
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0:18 5 (const uint)
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0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:21 Function Parameters:
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0:21 'input' (in 4-component vector of float)
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0:21 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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@@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
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0:35 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (in 4-component vector of float)
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0:35 'input' (layout(location=0 ) in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:35 Branch: Return
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0:? Linker Objects
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@@ -236,7 +236,7 @@ gl_FragCoord origin is upper left
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0:18 5 (const uint)
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0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:21 Function Parameters:
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0:21 'input' (in 4-component vector of float)
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0:21 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
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0:35 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (in 4-component vector of float)
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0:35 'input' (layout(location=0 ) in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:35 Branch: Return
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0:? Linker Objects
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@@ -357,6 +357,7 @@ gl_FragCoord origin is upper left
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Name 90 "input"
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Name 95 "c4"
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Name 96 "b5"
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Decorate 90(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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