HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:26 Function Definition: main(vf4; (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
@@ -36,8 +36,8 @@ gl_FragCoord origin is upper left
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:21 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
@@ -48,7 +48,7 @@ gl_FragCoord origin is upper left
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float FragDepth)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
@@ -56,9 +56,9 @@ gl_FragCoord origin is upper left
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:26 Function Definition: main(vf4; (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
@@ -103,8 +103,8 @@ gl_FragCoord origin is upper left
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:21 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
@@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float FragDepth)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
@@ -123,9 +123,9 @@ gl_FragCoord origin is upper left
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
@@ -155,6 +155,7 @@ gl_FragCoord origin is upper left
Name 33 "psout"
Name 45 "inpos"
Name 53 "@entryPointOutput"
MemberDecorate 31(PS_OUTPUT) 0 Location 0
MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 45(inpos) NoPerspective
Decorate 45(inpos) BuiltIn FragCoord